AccelerationDamp | CoverShooter.CharacterMotor | |
AccurateAimOrigin | CoverShooter.CharacterMotor | |
ActiveWeapon | CoverShooter.CharacterMotor | |
AimForward | CoverShooter.CharacterMotor | |
AimOriginWithCoverOffset | CoverShooter.CharacterMotor | |
AimSettings | CoverShooter.CharacterMotor | |
AimTarget | CoverShooter.CharacterMotor | |
AskForLateUpdate(CharacterCamera camera) | CoverShooter.CharacterMotor | |
AskForTarget() | CoverShooter.CharacterMotor | |
BodyAngle | CoverShooter.CharacterMotor | |
BodyLookTarget | CoverShooter.CharacterMotor | |
BulletLoaded | CoverShooter.CharacterMotor | |
CancelAndPreventGetHit(float time, bool triggerAnimation=true) | CoverShooter.CharacterMotor | |
CancelGetHit(float time=0.3f, bool triggerAnimation=true) | CoverShooter.CharacterMotor | |
CanMoveInProcess | CoverShooter.CharacterMotor | |
CanRun | CoverShooter.CharacterMotor | |
CanSprint | CoverShooter.CharacterMotor | |
ClimbSettings | CoverShooter.CharacterMotor | |
ClosestCoverPosition | CoverShooter.CharacterMotor | |
ConceptualAimOrigin | CoverShooter.CharacterMotor | |
Cover | CoverShooter.CharacterMotor | |
CoverDirection | CoverShooter.CharacterMotor | |
CoverSettings | CoverShooter.CharacterMotor | |
CrouchHeight | CoverShooter.CharacterMotor | |
CurrentGrenade | CoverShooter.CharacterMotor | |
CurrentHeight | CoverShooter.CharacterMotor | |
CurrentHeightChanged | CoverShooter.CharacterMotor | |
DamageMultiplier | CoverShooter.CharacterMotor | |
DeccelerationDamp | CoverShooter.CharacterMotor | |
Die() | CoverShooter.CharacterMotor | |
Died | CoverShooter.CharacterMotor | |
EnteredCover | CoverShooter.CharacterMotor | |
EquippedWeapon | CoverShooter.CharacterMotor | |
ExitedCover | CoverShooter.CharacterMotor | |
FallThreshold | CoverShooter.CharacterMotor | |
FireStarted | CoverShooter.CharacterMotor | |
FireStopped | CoverShooter.CharacterMotor | |
FullyLoaded | CoverShooter.CharacterMotor | |
GetClimbableInDirection(Vector3 direction) | CoverShooter.CharacterMotor | |
GetClimbambleInDirection(float angle) | CoverShooter.CharacterMotor | |
Gravity | CoverShooter.CharacterMotor | |
Grenade | CoverShooter.CharacterMotor | |
GroundThreshold | CoverShooter.CharacterMotor | |
GroundTimer | CoverShooter.CharacterMotor | |
GunDirection | CoverShooter.CharacterMotor | |
GunOrigin | CoverShooter.CharacterMotor | |
HasGrenadeInHand | CoverShooter.CharacterMotor | |
HitResponseSettings | CoverShooter.CharacterMotor | |
HorizontalRecoil | CoverShooter.CharacterMotor | |
IK | CoverShooter.CharacterMotor | |
InputAim() | CoverShooter.CharacterMotor | |
InputAimWhenLeavingCover() | CoverShooter.CharacterMotor | |
InputArmLift() | CoverShooter.CharacterMotor | |
InputBeginMeleeScan(int id, Limb limb) | CoverShooter.CharacterMotor | |
InputBlock() | CoverShooter.CharacterMotor | |
InputCancelGrenade() | CoverShooter.CharacterMotor | |
InputClimbOrVault(Cover cover) | CoverShooter.CharacterMotor | |
InputClimbStart() | CoverShooter.CharacterMotor | |
InputCombo(Vector3 target) | CoverShooter.CharacterMotor | |
InputCrouch() | CoverShooter.CharacterMotor | |
InputCrouchNearCover() | CoverShooter.CharacterMotor | |
InputEndBulletLoad() | CoverShooter.CharacterMotor | |
InputEndClimb() | CoverShooter.CharacterMotor | |
InputEndJump() | CoverShooter.CharacterMotor | |
InputEndMagazineLoad() | CoverShooter.CharacterMotor | |
InputEndMeleeScan(int id, Limb limb) | CoverShooter.CharacterMotor | |
InputEndPump() | CoverShooter.CharacterMotor | |
InputEndRoll() | CoverShooter.CharacterMotor | |
InputFinishEquip() | CoverShooter.CharacterMotor | |
InputFire() | CoverShooter.CharacterMotor | |
InputFireOnCondition(int ignoreSide) | CoverShooter.CharacterMotor | |
InputGetHit() | CoverShooter.CharacterMotor | |
InputGrabWeapon() | CoverShooter.CharacterMotor | |
InputImmediateAim() | CoverShooter.CharacterMotor | |
InputImmediateCoverSearch() | CoverShooter.CharacterMotor | |
InputJump(float angle, float forwardMultiplier) | CoverShooter.CharacterMotor | |
InputLayer(int value) | CoverShooter.CharacterMotor | |
InputLeaveCover() | CoverShooter.CharacterMotor | |
InputMelee() | CoverShooter.CharacterMotor | |
InputMelee(Vector3 target) | CoverShooter.CharacterMotor | |
InputMeleeAttackEnd() | CoverShooter.CharacterMotor | |
InputMeleeAttackStart(int id) | CoverShooter.CharacterMotor | |
InputMeleeComboCheck() | CoverShooter.CharacterMotor | |
InputMeleeComboStart(int id) | CoverShooter.CharacterMotor | |
InputMeleeMoment(int id, Limb limb) | CoverShooter.CharacterMotor | |
InputMeleeTarget(Vector3 target) | CoverShooter.CharacterMotor | |
InputMidClimb(float normalizedTime) | CoverShooter.CharacterMotor | |
InputMidCoverOffset(float normalizedTime) | CoverShooter.CharacterMotor | |
InputMirror() | CoverShooter.CharacterMotor | |
InputMoveBack(float strength=1) | CoverShooter.CharacterMotor | |
InputMoveForward(float strength=1) | CoverShooter.CharacterMotor | |
InputMoveLeft(float strength=1) | CoverShooter.CharacterMotor | |
InputMovement(CharacterMovement movement) | CoverShooter.CharacterMotor | |
InputMoveRight(float strength=1) | CoverShooter.CharacterMotor | |
InputPossibleImmediateTurn(bool value=true) | CoverShooter.CharacterMotor | |
InputPreciseHands() | CoverShooter.CharacterMotor | |
InputProcess(CharacterProcess desc) | CoverShooter.CharacterMotor | |
InputProcessEnd() | CoverShooter.CharacterMotor | |
InputPump(float delay=0) | CoverShooter.CharacterMotor | |
InputRecoil(float vertical, float horizontal) | CoverShooter.CharacterMotor | |
InputReload() | CoverShooter.CharacterMotor | |
InputResurrect() | CoverShooter.CharacterMotor | |
InputRoll(float angle) | CoverShooter.CharacterMotor | |
InputScope() | CoverShooter.CharacterMotor | |
InputSmoothRotation() | CoverShooter.CharacterMotor | |
InputStandLeft() | CoverShooter.CharacterMotor | |
InputStandRight() | CoverShooter.CharacterMotor | |
InputTakeCover() | CoverShooter.CharacterMotor | |
InputTakeGrenade(GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
InputThrow() | CoverShooter.CharacterMotor | |
InputThrowGrenade(Vector3 target, GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
InputThrowGrenade(Vector3[] predictedPath, int predictedPathLength, float step, GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
InputThrowGrenade(Vector3 origin, Vector3 velocity, Vector3 target, GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
InputUnequip() | CoverShooter.CharacterMotor | |
InputUseTool(bool isAlternate=false) | CoverShooter.CharacterMotor | |
InputUseToolAlternate() | CoverShooter.CharacterMotor | |
InputUseWeapon() | CoverShooter.CharacterMotor | |
InputVerticalMeleeAngle(float value) | CoverShooter.CharacterMotor | |
InputZoom() | CoverShooter.CharacterMotor | |
IsAiming | CoverShooter.CharacterMotor | |
IsAimingGun | CoverShooter.CharacterMotor | |
IsAimingThroughCoverPlane | CoverShooter.CharacterMotor | |
IsAimingTool | CoverShooter.CharacterMotor | |
IsAlive | CoverShooter.CharacterMotor | |
IsBlocking | CoverShooter.CharacterMotor | |
IsByAnOpenLeftCorner | CoverShooter.CharacterMotor | |
IsByAnOpenRightCorner | CoverShooter.CharacterMotor | |
IsChangingWeapon | CoverShooter.CharacterMotor | |
IsChangingWeaponOrHasJustChanged | CoverShooter.CharacterMotor | |
IsClimbingOrVaulting | CoverShooter.CharacterMotor | |
IsCrouching | CoverShooter.CharacterMotor | |
IsCrouchingInTallCover | CoverShooter.CharacterMotor | |
IsEquipped | CoverShooter.CharacterMotor | |
IsFalling | CoverShooter.CharacterMotor | |
IsFiringFromCamera | CoverShooter.CharacterMotor | |
IsFree(Vector3 direction, float distance, float height, bool coverMeansFree, bool actorMeansFree) | CoverShooter.CharacterMotor | |
IsFreeToMove(Vector3 direction) | CoverShooter.CharacterMotor | |
IsFreeToMove(Vector3 direction, float distance, float height) | CoverShooter.CharacterMotor | |
IsGettingHit | CoverShooter.CharacterMotor | |
IsGoingToSprint | CoverShooter.CharacterMotor | |
IsGrounded | CoverShooter.CharacterMotor | |
IsGunReady | CoverShooter.CharacterMotor | |
IsGunScopeReady | CoverShooter.CharacterMotor | |
IsInAimableState | CoverShooter.CharacterMotor | |
IsInAnySideOffset | CoverShooter.CharacterMotor | |
IsInCameraAimableState | CoverShooter.CharacterMotor | |
IsInCover | CoverShooter.CharacterMotor | |
IsInCoverOffset | CoverShooter.CharacterMotor | |
IsInLowCover | CoverShooter.CharacterMotor | |
IsInProcess | CoverShooter.CharacterMotor | |
IsInTallCover | CoverShooter.CharacterMotor | |
IsJumping | CoverShooter.CharacterMotor | |
IsLeftHandAimReady | CoverShooter.CharacterMotor | |
IsLoadingBullet | CoverShooter.CharacterMotor | |
IsLoadingMagazine | CoverShooter.CharacterMotor | |
IsLow | CoverShooter.CharacterMotor | |
IsMeleeReady | CoverShooter.CharacterMotor | |
IsMoving | CoverShooter.CharacterMotor | |
IsMovingToCoverOffset | CoverShooter.CharacterMotor | |
IsMovingToCoverOffsetAndCantAim | CoverShooter.CharacterMotor | |
IsNearLeftCorner | CoverShooter.CharacterMotor | |
IsNearRightCorner | CoverShooter.CharacterMotor | |
IsPerformingCustomAction | CoverShooter.CharacterMotor | |
IsPerformingMelee | CoverShooter.CharacterMotor | |
IsPerformingMeleeId(int id) | CoverShooter.CharacterMotor | |
IsPumping | CoverShooter.CharacterMotor | |
IsReadyToThrowGrenade | CoverShooter.CharacterMotor | |
IsReloading | CoverShooter.CharacterMotor | |
IsReloadingAndNotAiming | CoverShooter.CharacterMotor | |
IsRolling | CoverShooter.CharacterMotor | |
IsScoping | CoverShooter.CharacterMotor | |
IsSprinting | CoverShooter.CharacterMotor | |
IsStandingLeftInCover | CoverShooter.CharacterMotor | |
IsThrowingGrenade | CoverShooter.CharacterMotor | |
IsThrowingLeft | CoverShooter.CharacterMotor | |
IsVaulting | CoverShooter.CharacterMotor | |
IsWalkingInCover | CoverShooter.CharacterMotor | |
IsWalkingOrStanding | CoverShooter.CharacterMotor | |
IsWeaponReady | CoverShooter.CharacterMotor | |
IsWeaponScopeReady | CoverShooter.CharacterMotor | |
IsZooming | CoverShooter.CharacterMotor | |
Jumped | CoverShooter.CharacterMotor | |
JumpSettings | CoverShooter.CharacterMotor | |
Landed | CoverShooter.CharacterMotor | |
LeftCover | CoverShooter.CharacterMotor | |
Movement | CoverShooter.CharacterMotor | |
MovementDirection | CoverShooter.CharacterMotor | |
MovementError | CoverShooter.CharacterMotor | |
MoveMultiplier | CoverShooter.CharacterMotor | |
NotifyScope() | CoverShooter.CharacterMotor | |
NotifyStartGunFire() | CoverShooter.CharacterMotor | |
NotifyStopGunFire() | CoverShooter.CharacterMotor | |
NotifySuccessfulHit(Hit hit) | CoverShooter.CharacterMotor | |
NotifyUnscope() | CoverShooter.CharacterMotor | |
NotifyUnzoom() | CoverShooter.CharacterMotor | |
NotifyZoom() | CoverShooter.CharacterMotor | |
ObstacleDistance | CoverShooter.CharacterMotor | |
OnCustomAction(string name) | CoverShooter.CharacterMotor | |
OnEject() | CoverShooter.CharacterMotor | |
OnFinishCustomAction() | CoverShooter.CharacterMotor | |
OnHit(Hit hit) | CoverShooter.CharacterMotor | |
OnRechamber() | CoverShooter.CharacterMotor | |
PotentialCover | CoverShooter.CharacterMotor | |
PotentialGrenade | CoverShooter.CharacterMotor | |
Pumped | CoverShooter.CharacterMotor | |
RecoilRecovery | CoverShooter.CharacterMotor | |
ReloadStarted | CoverShooter.CharacterMotor | |
Resurrect() | CoverShooter.CharacterMotor | |
Resurrected | CoverShooter.CharacterMotor | |
RightCover | CoverShooter.CharacterMotor | |
RollSettings | CoverShooter.CharacterMotor | |
Scoped | CoverShooter.CharacterMotor | |
SetAimTarget(Vector3 target) | CoverShooter.CharacterMotor | |
SetBodyTarget(Vector3 target, float speed=8f) | CoverShooter.CharacterMotor | |
ShoulderSettings | CoverShooter.CharacterMotor | |
Speed | CoverShooter.CharacterMotor | |
StandingHeight | CoverShooter.CharacterMotor | |
StandingHeightChanged | CoverShooter.CharacterMotor | |
Stepped | CoverShooter.CharacterMotor | |
StopAimingWhenEnteringCover() | CoverShooter.CharacterMotor | |
StopMeleeRootMotion() | CoverShooter.CharacterMotor | |
SuccessfullyHit | CoverShooter.CharacterMotor | |
TargetHeight | CoverShooter.CharacterMotor | |
Top | CoverShooter.CharacterMotor | |
TurnSettings | CoverShooter.CharacterMotor | |
Unscoped | CoverShooter.CharacterMotor | |
Unzoomed | CoverShooter.CharacterMotor | |
UsedTool | CoverShooter.CharacterMotor | |
UsedToolAlternate | CoverShooter.CharacterMotor | |
VaultPosition | CoverShooter.CharacterMotor | |
VaultSettings | CoverShooter.CharacterMotor | |
VerticalMeleeAngle | CoverShooter.CharacterMotor | |
VerticalRecoil | CoverShooter.CharacterMotor | |
VirtualHead | CoverShooter.CharacterMotor | |
WantsToMaintainMirror | CoverShooter.CharacterMotor | |
WasAimingGun | CoverShooter.CharacterMotor | |
Weapon | CoverShooter.CharacterMotor | |
WeaponChanged | CoverShooter.CharacterMotor | |
WeaponChangeStarted | CoverShooter.CharacterMotor | |
WeaponEquipState | CoverShooter.CharacterMotor | |
Weapons | CoverShooter.CharacterMotor | |
WouldAim | CoverShooter.CharacterMotor | |
Zoomed | CoverShooter.CharacterMotor | |
ZoomErrorMultiplier | CoverShooter.CharacterMotor | |