| AccelerationDamp | CoverShooter.CharacterMotor | |
| AccurateAimOrigin | CoverShooter.CharacterMotor | |
| ActiveWeapon | CoverShooter.CharacterMotor | |
| AimForward | CoverShooter.CharacterMotor | |
| AimOriginWithCoverOffset | CoverShooter.CharacterMotor | |
| AimSettings | CoverShooter.CharacterMotor | |
| AimTarget | CoverShooter.CharacterMotor | |
| AskForLateUpdate(CharacterCamera camera) | CoverShooter.CharacterMotor | |
| AskForTarget() | CoverShooter.CharacterMotor | |
| BodyAngle | CoverShooter.CharacterMotor | |
| BodyLookTarget | CoverShooter.CharacterMotor | |
| BulletLoaded | CoverShooter.CharacterMotor | |
| CancelAndPreventGetHit(float time, bool triggerAnimation=true) | CoverShooter.CharacterMotor | |
| CancelGetHit(float time=0.3f, bool triggerAnimation=true) | CoverShooter.CharacterMotor | |
| CanMoveInProcess | CoverShooter.CharacterMotor | |
| CanRun | CoverShooter.CharacterMotor | |
| CanSprint | CoverShooter.CharacterMotor | |
| ClimbSettings | CoverShooter.CharacterMotor | |
| ClosestCoverPosition | CoverShooter.CharacterMotor | |
| ConceptualAimOrigin | CoverShooter.CharacterMotor | |
| Cover | CoverShooter.CharacterMotor | |
| CoverDirection | CoverShooter.CharacterMotor | |
| CoverSettings | CoverShooter.CharacterMotor | |
| CrouchHeight | CoverShooter.CharacterMotor | |
| CurrentGrenade | CoverShooter.CharacterMotor | |
| CurrentHeight | CoverShooter.CharacterMotor | |
| CurrentHeightChanged | CoverShooter.CharacterMotor | |
| DamageMultiplier | CoverShooter.CharacterMotor | |
| DeccelerationDamp | CoverShooter.CharacterMotor | |
| Die() | CoverShooter.CharacterMotor | |
| Died | CoverShooter.CharacterMotor | |
| EnteredCover | CoverShooter.CharacterMotor | |
| EquippedWeapon | CoverShooter.CharacterMotor | |
| ExitedCover | CoverShooter.CharacterMotor | |
| FallThreshold | CoverShooter.CharacterMotor | |
| FireStarted | CoverShooter.CharacterMotor | |
| FireStopped | CoverShooter.CharacterMotor | |
| FullyLoaded | CoverShooter.CharacterMotor | |
| GetClimbableInDirection(Vector3 direction) | CoverShooter.CharacterMotor | |
| GetClimbambleInDirection(float angle) | CoverShooter.CharacterMotor | |
| Gravity | CoverShooter.CharacterMotor | |
| Grenade | CoverShooter.CharacterMotor | |
| GroundThreshold | CoverShooter.CharacterMotor | |
| GroundTimer | CoverShooter.CharacterMotor | |
| GunDirection | CoverShooter.CharacterMotor | |
| GunOrigin | CoverShooter.CharacterMotor | |
| HasGrenadeInHand | CoverShooter.CharacterMotor | |
| HitResponseSettings | CoverShooter.CharacterMotor | |
| HorizontalRecoil | CoverShooter.CharacterMotor | |
| IK | CoverShooter.CharacterMotor | |
| InputAim() | CoverShooter.CharacterMotor | |
| InputAimWhenLeavingCover() | CoverShooter.CharacterMotor | |
| InputArmLift() | CoverShooter.CharacterMotor | |
| InputBeginMeleeScan(int id, Limb limb) | CoverShooter.CharacterMotor | |
| InputBlock() | CoverShooter.CharacterMotor | |
| InputCancelGrenade() | CoverShooter.CharacterMotor | |
| InputClimbOrVault(Cover cover) | CoverShooter.CharacterMotor | |
| InputClimbStart() | CoverShooter.CharacterMotor | |
| InputCombo(Vector3 target) | CoverShooter.CharacterMotor | |
| InputCrouch() | CoverShooter.CharacterMotor | |
| InputCrouchNearCover() | CoverShooter.CharacterMotor | |
| InputEndBulletLoad() | CoverShooter.CharacterMotor | |
| InputEndClimb() | CoverShooter.CharacterMotor | |
| InputEndJump() | CoverShooter.CharacterMotor | |
| InputEndMagazineLoad() | CoverShooter.CharacterMotor | |
| InputEndMeleeScan(int id, Limb limb) | CoverShooter.CharacterMotor | |
| InputEndPump() | CoverShooter.CharacterMotor | |
| InputEndRoll() | CoverShooter.CharacterMotor | |
| InputFinishEquip() | CoverShooter.CharacterMotor | |
| InputFire() | CoverShooter.CharacterMotor | |
| InputFireOnCondition(int ignoreSide) | CoverShooter.CharacterMotor | |
| InputGetHit() | CoverShooter.CharacterMotor | |
| InputGrabWeapon() | CoverShooter.CharacterMotor | |
| InputImmediateAim() | CoverShooter.CharacterMotor | |
| InputImmediateCoverSearch() | CoverShooter.CharacterMotor | |
| InputJump(float angle, float forwardMultiplier) | CoverShooter.CharacterMotor | |
| InputLayer(int value) | CoverShooter.CharacterMotor | |
| InputLeaveCover() | CoverShooter.CharacterMotor | |
| InputMelee() | CoverShooter.CharacterMotor | |
| InputMelee(Vector3 target) | CoverShooter.CharacterMotor | |
| InputMeleeAttackEnd() | CoverShooter.CharacterMotor | |
| InputMeleeAttackStart(int id) | CoverShooter.CharacterMotor | |
| InputMeleeComboCheck() | CoverShooter.CharacterMotor | |
| InputMeleeComboStart(int id) | CoverShooter.CharacterMotor | |
| InputMeleeMoment(int id, Limb limb) | CoverShooter.CharacterMotor | |
| InputMeleeTarget(Vector3 target) | CoverShooter.CharacterMotor | |
| InputMidClimb(float normalizedTime) | CoverShooter.CharacterMotor | |
| InputMidCoverOffset(float normalizedTime) | CoverShooter.CharacterMotor | |
| InputMirror() | CoverShooter.CharacterMotor | |
| InputMoveBack(float strength=1) | CoverShooter.CharacterMotor | |
| InputMoveForward(float strength=1) | CoverShooter.CharacterMotor | |
| InputMoveLeft(float strength=1) | CoverShooter.CharacterMotor | |
| InputMovement(CharacterMovement movement) | CoverShooter.CharacterMotor | |
| InputMoveRight(float strength=1) | CoverShooter.CharacterMotor | |
| InputPossibleImmediateTurn(bool value=true) | CoverShooter.CharacterMotor | |
| InputPreciseHands() | CoverShooter.CharacterMotor | |
| InputProcess(CharacterProcess desc) | CoverShooter.CharacterMotor | |
| InputProcessEnd() | CoverShooter.CharacterMotor | |
| InputPump(float delay=0) | CoverShooter.CharacterMotor | |
| InputRecoil(float vertical, float horizontal) | CoverShooter.CharacterMotor | |
| InputReload() | CoverShooter.CharacterMotor | |
| InputResurrect() | CoverShooter.CharacterMotor | |
| InputRoll(float angle) | CoverShooter.CharacterMotor | |
| InputScope() | CoverShooter.CharacterMotor | |
| InputSmoothRotation() | CoverShooter.CharacterMotor | |
| InputStandLeft() | CoverShooter.CharacterMotor | |
| InputStandRight() | CoverShooter.CharacterMotor | |
| InputTakeCover() | CoverShooter.CharacterMotor | |
| InputTakeGrenade(GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
| InputThrow() | CoverShooter.CharacterMotor | |
| InputThrowGrenade(Vector3 target, GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
| InputThrowGrenade(Vector3[] predictedPath, int predictedPathLength, float step, GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
| InputThrowGrenade(Vector3 origin, Vector3 velocity, Vector3 target, GameObject grenadeOverride=null) | CoverShooter.CharacterMotor | |
| InputUnequip() | CoverShooter.CharacterMotor | |
| InputUseTool(bool isAlternate=false) | CoverShooter.CharacterMotor | |
| InputUseToolAlternate() | CoverShooter.CharacterMotor | |
| InputUseWeapon() | CoverShooter.CharacterMotor | |
| InputVerticalMeleeAngle(float value) | CoverShooter.CharacterMotor | |
| InputZoom() | CoverShooter.CharacterMotor | |
| IsAiming | CoverShooter.CharacterMotor | |
| IsAimingGun | CoverShooter.CharacterMotor | |
| IsAimingThroughCoverPlane | CoverShooter.CharacterMotor | |
| IsAimingTool | CoverShooter.CharacterMotor | |
| IsAlive | CoverShooter.CharacterMotor | |
| IsBlocking | CoverShooter.CharacterMotor | |
| IsByAnOpenLeftCorner | CoverShooter.CharacterMotor | |
| IsByAnOpenRightCorner | CoverShooter.CharacterMotor | |
| IsChangingWeapon | CoverShooter.CharacterMotor | |
| IsChangingWeaponOrHasJustChanged | CoverShooter.CharacterMotor | |
| IsClimbingOrVaulting | CoverShooter.CharacterMotor | |
| IsCrouching | CoverShooter.CharacterMotor | |
| IsCrouchingInTallCover | CoverShooter.CharacterMotor | |
| IsEquipped | CoverShooter.CharacterMotor | |
| IsFalling | CoverShooter.CharacterMotor | |
| IsFiringFromCamera | CoverShooter.CharacterMotor | |
| IsFree(Vector3 direction, float distance, float height, bool coverMeansFree, bool actorMeansFree) | CoverShooter.CharacterMotor | |
| IsFreeToMove(Vector3 direction) | CoverShooter.CharacterMotor | |
| IsFreeToMove(Vector3 direction, float distance, float height) | CoverShooter.CharacterMotor | |
| IsGettingHit | CoverShooter.CharacterMotor | |
| IsGoingToSprint | CoverShooter.CharacterMotor | |
| IsGrounded | CoverShooter.CharacterMotor | |
| IsGunReady | CoverShooter.CharacterMotor | |
| IsGunScopeReady | CoverShooter.CharacterMotor | |
| IsInAimableState | CoverShooter.CharacterMotor | |
| IsInAnySideOffset | CoverShooter.CharacterMotor | |
| IsInCameraAimableState | CoverShooter.CharacterMotor | |
| IsInCover | CoverShooter.CharacterMotor | |
| IsInCoverOffset | CoverShooter.CharacterMotor | |
| IsInLowCover | CoverShooter.CharacterMotor | |
| IsInProcess | CoverShooter.CharacterMotor | |
| IsInTallCover | CoverShooter.CharacterMotor | |
| IsJumping | CoverShooter.CharacterMotor | |
| IsLeftHandAimReady | CoverShooter.CharacterMotor | |
| IsLoadingBullet | CoverShooter.CharacterMotor | |
| IsLoadingMagazine | CoverShooter.CharacterMotor | |
| IsLow | CoverShooter.CharacterMotor | |
| IsMeleeReady | CoverShooter.CharacterMotor | |
| IsMoving | CoverShooter.CharacterMotor | |
| IsMovingToCoverOffset | CoverShooter.CharacterMotor | |
| IsMovingToCoverOffsetAndCantAim | CoverShooter.CharacterMotor | |
| IsNearLeftCorner | CoverShooter.CharacterMotor | |
| IsNearRightCorner | CoverShooter.CharacterMotor | |
| IsPerformingCustomAction | CoverShooter.CharacterMotor | |
| IsPerformingMelee | CoverShooter.CharacterMotor | |
| IsPerformingMeleeId(int id) | CoverShooter.CharacterMotor | |
| IsPumping | CoverShooter.CharacterMotor | |
| IsReadyToThrowGrenade | CoverShooter.CharacterMotor | |
| IsReloading | CoverShooter.CharacterMotor | |
| IsReloadingAndNotAiming | CoverShooter.CharacterMotor | |
| IsRolling | CoverShooter.CharacterMotor | |
| IsScoping | CoverShooter.CharacterMotor | |
| IsSprinting | CoverShooter.CharacterMotor | |
| IsStandingLeftInCover | CoverShooter.CharacterMotor | |
| IsThrowingGrenade | CoverShooter.CharacterMotor | |
| IsThrowingLeft | CoverShooter.CharacterMotor | |
| IsVaulting | CoverShooter.CharacterMotor | |
| IsWalkingInCover | CoverShooter.CharacterMotor | |
| IsWalkingOrStanding | CoverShooter.CharacterMotor | |
| IsWeaponReady | CoverShooter.CharacterMotor | |
| IsWeaponScopeReady | CoverShooter.CharacterMotor | |
| IsZooming | CoverShooter.CharacterMotor | |
| Jumped | CoverShooter.CharacterMotor | |
| JumpSettings | CoverShooter.CharacterMotor | |
| Landed | CoverShooter.CharacterMotor | |
| LeftCover | CoverShooter.CharacterMotor | |
| Movement | CoverShooter.CharacterMotor | |
| MovementDirection | CoverShooter.CharacterMotor | |
| MovementError | CoverShooter.CharacterMotor | |
| MoveMultiplier | CoverShooter.CharacterMotor | |
| NotifyScope() | CoverShooter.CharacterMotor | |
| NotifyStartGunFire() | CoverShooter.CharacterMotor | |
| NotifyStopGunFire() | CoverShooter.CharacterMotor | |
| NotifySuccessfulHit(Hit hit) | CoverShooter.CharacterMotor | |
| NotifyUnscope() | CoverShooter.CharacterMotor | |
| NotifyUnzoom() | CoverShooter.CharacterMotor | |
| NotifyZoom() | CoverShooter.CharacterMotor | |
| ObstacleDistance | CoverShooter.CharacterMotor | |
| OnCustomAction(string name) | CoverShooter.CharacterMotor | |
| OnEject() | CoverShooter.CharacterMotor | |
| OnFinishCustomAction() | CoverShooter.CharacterMotor | |
| OnHit(Hit hit) | CoverShooter.CharacterMotor | |
| OnRechamber() | CoverShooter.CharacterMotor | |
| PotentialCover | CoverShooter.CharacterMotor | |
| PotentialGrenade | CoverShooter.CharacterMotor | |
| Pumped | CoverShooter.CharacterMotor | |
| RecoilRecovery | CoverShooter.CharacterMotor | |
| ReloadStarted | CoverShooter.CharacterMotor | |
| Resurrect() | CoverShooter.CharacterMotor | |
| Resurrected | CoverShooter.CharacterMotor | |
| RightCover | CoverShooter.CharacterMotor | |
| RollSettings | CoverShooter.CharacterMotor | |
| Scoped | CoverShooter.CharacterMotor | |
| SetAimTarget(Vector3 target) | CoverShooter.CharacterMotor | |
| SetBodyTarget(Vector3 target, float speed=8f) | CoverShooter.CharacterMotor | |
| ShoulderSettings | CoverShooter.CharacterMotor | |
| Speed | CoverShooter.CharacterMotor | |
| StandingHeight | CoverShooter.CharacterMotor | |
| StandingHeightChanged | CoverShooter.CharacterMotor | |
| Stepped | CoverShooter.CharacterMotor | |
| StopAimingWhenEnteringCover() | CoverShooter.CharacterMotor | |
| StopMeleeRootMotion() | CoverShooter.CharacterMotor | |
| SuccessfullyHit | CoverShooter.CharacterMotor | |
| TargetHeight | CoverShooter.CharacterMotor | |
| Top | CoverShooter.CharacterMotor | |
| TurnSettings | CoverShooter.CharacterMotor | |
| Unscoped | CoverShooter.CharacterMotor | |
| Unzoomed | CoverShooter.CharacterMotor | |
| UsedTool | CoverShooter.CharacterMotor | |
| UsedToolAlternate | CoverShooter.CharacterMotor | |
| VaultPosition | CoverShooter.CharacterMotor | |
| VaultSettings | CoverShooter.CharacterMotor | |
| VerticalMeleeAngle | CoverShooter.CharacterMotor | |
| VerticalRecoil | CoverShooter.CharacterMotor | |
| VirtualHead | CoverShooter.CharacterMotor | |
| WantsToMaintainMirror | CoverShooter.CharacterMotor | |
| WasAimingGun | CoverShooter.CharacterMotor | |
| Weapon | CoverShooter.CharacterMotor | |
| WeaponChanged | CoverShooter.CharacterMotor | |
| WeaponChangeStarted | CoverShooter.CharacterMotor | |
| WeaponEquipState | CoverShooter.CharacterMotor | |
| Weapons | CoverShooter.CharacterMotor | |
| WouldAim | CoverShooter.CharacterMotor | |
| Zoomed | CoverShooter.CharacterMotor | |
| ZoomErrorMultiplier | CoverShooter.CharacterMotor | |