Third Person Cover Shooter  1.6
CoverShooter.CivilianBrain Member List

This is the complete list of members for CoverShooter.CivilianBrain, including all inherited members.

ActorCoverShooter.BaseBrain
Awake()CoverShooter.CivilianBrainprotectedvirtual
CanSeeTheThreatCoverShooter.BaseBrain
ForgottenThreatCoverShooter.BaseBrain
HasHeardTheEnemyCoverShooter.BaseBrain
HasSeenTheEnemyCoverShooter.BaseBrain
IsActualThreatPositionCoverShooter.BaseBrain
IsAlertedCoverShooter.CivilianBrain
IsInDangerCoverShooter.BaseBrain
IsScaredCoverShooter.CivilianBrain
LastKnownThreatPositionCoverShooter.BaseBrain
LastSeenThreatTimeCoverShooter.BaseBrain
Message(string name)CoverShooter.AIBase
Message(string name, object value)CoverShooter.AIBase
OnAlert(ref GeneratedAlert alert)CoverShooter.CivilianBrain
OnCallMade()CoverShooter.CivilianBrain
OnEnterDanger()CoverShooter.BaseBrain
OnHit(Hit hit)CoverShooter.CivilianBrain
OnLeaveDanger()CoverShooter.BaseBrain
OnlyAlarmedByWeaponsCoverShooter.CivilianBrain
OnSeeActor(Actor actor)CoverShooter.CivilianBrain
OnUnseeActor(Actor actor)CoverShooter.CivilianBrain
OnWaypointsFound()CoverShooter.CivilianBrain
RemoveThreat()CoverShooter.BaseBrainprotected
SetThreat(Actor threat, Vector3 position, Cover threatCover)CoverShooter.BaseBrainprotected
SetThreat(bool isVisible, bool isHeard, bool isActual, Actor threat, Vector3 position, Cover threatCover, float time)CoverShooter.BaseBrainprotected
SetUnseenThreat(bool isHeard, bool isDirect, Actor threat, Vector3 position, Cover threatCover)CoverShooter.BaseBrainprotected
StartingLocationCoverShooter.BaseBrain
StateCoverShooter.CivilianBrain
ThreatCoverShooter.BaseBrain
ThreatAgeCoverShooter.BaseBrain
ThreatCoverCoverShooter.BaseBrain
ToBecomeScared()CoverShooter.CivilianBrain
ToForget()CoverShooter.CivilianBrainvirtual
ToMakeCall()CoverShooter.CivilianBrain
UnseeThreat()CoverShooter.BaseBrainprotected