| AdjacentDistance | CoverShooter.Cover | |
| Angle | CoverShooter.Cover | |
| Bottom | CoverShooter.Cover | |
| CheckTall(float observer) | CoverShooter.Cover | |
| ClosestCornerTo(Vector3 point, float radius, out Vector3 position) | CoverShooter.Cover | |
| ClosestCornerToSegment(Vector3 a, Vector3 b, float radius, out Vector3 position) | CoverShooter.Cover | |
| ClosestPointTo(Vector3 point, float sideRadius, float frontRadius) | CoverShooter.Cover | |
| ClosestPointTo(Vector3 point, float leftSideRadius, float rightSideRadius, float frontRadius) | CoverShooter.Cover | |
| Depth | CoverShooter.Cover | |
| Forward | CoverShooter.Cover | |
| GetClimbAt(Vector3 position, float radius, float maxClimbHeight, float maxVaultHeight, float maxVaultDistance) | CoverShooter.Cover | |
| Height | CoverShooter.Cover | |
| IsBack(float angle, float margin=0) | CoverShooter.Cover | |
| IsByLeftCorner(Vector3 position, float distance) | CoverShooter.Cover | |
| IsByRightCorner(Vector3 position, float distance) | CoverShooter.Cover | |
| IsFront(float angle, float margin=0) | CoverShooter.Cover | |
| IsFrontField(float angle, float field) | CoverShooter.Cover | |
| IsInFront(Vector3 observer, bool isOld) | CoverShooter.Cover | |
| IsLeft(float angle, float margin=0) | CoverShooter.Cover | |
| IsLeftAdjacent(Cover cover, Vector3 position) | CoverShooter.Cover | |
| IsLeftField(float angle, float field) | CoverShooter.Cover | |
| IsRight(float angle, float margin=0) | CoverShooter.Cover | |
| IsRightAdjacent(Cover cover, Vector3 position) | CoverShooter.Cover | |
| IsRightField(float angle, float field) | CoverShooter.Cover | |
| IsTall | CoverShooter.Cover | |
| Left | CoverShooter.Cover | |
| LeftAdjacent | CoverShooter.Cover | |
| LeftCorner(float y, float offset=0) | CoverShooter.Cover | |
| OpenLeft | CoverShooter.Cover | |
| OpenRight | CoverShooter.Cover | |
| RegisterUser(Actor actor, Vector3 position) | CoverShooter.Cover | |
| Right | CoverShooter.Cover | |
| RightAdjacent | CoverShooter.Cover | |
| RightCorner(float y, float offset=0) | CoverShooter.Cover | |
| TallThreshold | CoverShooter.Cover | |
| Top | CoverShooter.Cover | |
| UnregisterUser(Actor actor) | CoverShooter.Cover | |
| Users | CoverShooter.Cover | |
| Width | CoverShooter.Cover | |