Third Person Cover Shooter
1.6
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This is the complete list of members for CoverShooter.GrenadePath, including all inherited members.
Calculate(Vector3 start, float horizontalAngle, float angleInDegrees, float velocity, GrenadeDescription desc, Vector3[] buffer, float step=0.05f) | CoverShooter.GrenadePath | static |
Calculate(Vector3 start, Vector3 target, float maxVelocity, GrenadeDescription desc, Vector3[] buffer, float step=0.05f) | CoverShooter.GrenadePath | static |
Calculate(Vector3 start, Vector3 target, Vector3[] buffer, float step=0.05f) | CoverShooter.GrenadePath | static |
GetVelocity(Vector3 start, Vector3 target, float maxVelocity, float gravity) | CoverShooter.GrenadePath | static |
Origin(CharacterMotor motor, float lookAngle) | CoverShooter.GrenadePath | static |
Step(ref Vector3 position, ref Vector3 velocity, float step, float gravity, float bounciness) | CoverShooter.GrenadePath | static |