Third Person Cover Shooter  1.6
CoverShooter.GrenadePath Member List

This is the complete list of members for CoverShooter.GrenadePath, including all inherited members.

Calculate(Vector3 start, float horizontalAngle, float angleInDegrees, float velocity, GrenadeDescription desc, Vector3[] buffer, float step=0.05f)CoverShooter.GrenadePathstatic
Calculate(Vector3 start, Vector3 target, float maxVelocity, GrenadeDescription desc, Vector3[] buffer, float step=0.05f)CoverShooter.GrenadePathstatic
Calculate(Vector3 start, Vector3 target, Vector3[] buffer, float step=0.05f)CoverShooter.GrenadePathstatic
GetVelocity(Vector3 start, Vector3 target, float maxVelocity, float gravity)CoverShooter.GrenadePathstatic
Origin(CharacterMotor motor, float lookAngle)CoverShooter.GrenadePathstatic
Step(ref Vector3 position, ref Vector3 velocity, float step, float gravity, float bounciness)CoverShooter.GrenadePathstatic