Third Person Cover Shooter  1.6
CoverShooter.Gun Member List

This is the complete list of members for CoverShooter.Gun, including all inherited members.

AddErrorThisFrame(float degrees)CoverShooter.BaseGun
AimCoverShooter.BaseGun
Allow(bool value)CoverShooter.BaseGun
AutoReloadCoverShooter.BaseGun
Awake()CoverShooter.BaseGunprotectedvirtual
BulletCoverShooter.BaseGun
BulletInventoryCoverShooter.Gun
BulletLoadedCoverShooter.BaseGun
BulletLoadStartedCoverShooter.BaseGun
BulletsPerShotCoverShooter.BaseGun
CancelFire()CoverShooter.BaseGun
CancelFireCondition()CoverShooter.BaseGun
CanHitCoverShooter.BaseGun
CanInterruptBulletLoadCoverShooter.BaseGun
CanLoadCoverShooter.Gun
CharacterCoverShooter.BaseGun
Consume()CoverShooter.Gunprotectedvirtual
ConsumeSingleBulletPerShotCoverShooter.BaseGun
CustomCrosshairCoverShooter.BaseGun
DamageCoverShooter.BaseGun
DamageResponseWaitTimeCoverShooter.BaseGun
DebugAimCoverShooter.BaseGun
DirectionCoverShooter.BaseGun
DistanceCoverShooter.BaseGun
EmptyFireCoverShooter.BaseGun
ErrorCoverShooter.BaseGun
FindCurrentAimedHealthTarget()CoverShooter.BaseGun
FindCurrentAimedTarget()CoverShooter.BaseGun
FiredCoverShooter.BaseGun
FireOnMobileAimCoverShooter.BaseGun
FireStartedCoverShooter.BaseGun
FireStoppedCoverShooter.BaseGun
FireWhenReady()CoverShooter.BaseGun
Frame()CoverShooter.BaseGunprotectedvirtual
FullyLoadedCoverShooter.BaseGun
HasJustFiredCoverShooter.BaseGun
HasRaycastSetupCoverShooter.BaseGun
IgnoreSelf(bool value=true)CoverShooter.BaseGun
IsAllowedCoverShooter.BaseGun
IsFullyLoadedCoverShooter.Gun
LaserOnlyOnZoomCoverShooter.BaseGun
LaserOverwriteCoverShooter.BaseGun
LeftHandDefaultCoverShooter.BaseGun
LeftHandOverwriteCoverShooter.BaseGun
ListenersCoverShooter.BaseGunprotected
LoadBullet()CoverShooter.Gunvirtual
LoadedBulletsCoverShooter.Gun
LoadedBulletsLeftCoverShooter.Gun
LoadMagazine()CoverShooter.Gunvirtual
LoadPercentageCoverShooter.Gun
MagazineLoadStartedCoverShooter.BaseGun
MagazineSizeCoverShooter.Gun
NameCoverShooter.BaseGun
NotifyBulletLoadStart()CoverShooter.BaseGun
NotifyEject()CoverShooter.BaseGun
NotifyMagazineLoadStart()CoverShooter.BaseGun
NotifyPump()CoverShooter.BaseGun
NotifyPumpStart()CoverShooter.BaseGun
NotifyRechamber()CoverShooter.BaseGun
OnBulletLoadStart()CoverShooter.BaseGunvirtual
OnMagazineLoadStart()CoverShooter.BaseGunvirtual
OnPumped()CoverShooter.BaseGunvirtual
OnPumpStart()CoverShooter.BaseGunvirtual
OriginCoverShooter.BaseGun
PumpAfterBulletLoadCoverShooter.BaseGun
PumpAfterFinalLoadCoverShooter.BaseGun
PumpAfterFireCoverShooter.BaseGun
PumpedCoverShooter.BaseGun
PumpStartedCoverShooter.BaseGun
RateCoverShooter.BaseGun
Raycast()CoverShooter.BaseGun
Raycast(Vector3 origin, Vector3 direction, out bool isFriend, bool friendCheck)CoverShooter.BaseGun
RaycastOriginCoverShooter.BaseGun
RaycastTargetCoverShooter.BaseGun
RecoilCoverShooter.BaseGun
ReloadWithMagazinesCoverShooter.BaseGun
RendererCoverShooter.BaseGun
ScopeCoverShooter.BaseGun
SetBaseErrorMultiplierThisFrame(float multiplier)CoverShooter.BaseGun
SetFireCondition(int side)CoverShooter.BaseGun
SetupRaycastThisFrame(Vector3 origin, Vector3 target)CoverShooter.BaseGun
Start()CoverShooter.BaseGunprotectedvirtual
SuccessfulyHitCoverShooter.BaseGun
ToUse()CoverShooter.BaseGun
TryFireNow()CoverShooter.BaseGun
TypeCoverShooter.BaseGun
UpdateManually()CoverShooter.BaseGun
UseCustomCrosshairCoverShooter.BaseGun
ZoomCoverShooter.BaseGun