Third Person Cover Shooter
1.6
CoverShooter.Gun Member List
This is the complete list of members for
CoverShooter.Gun
, including all inherited members.
AddErrorThisFrame
(float degrees)
CoverShooter.BaseGun
Aim
CoverShooter.BaseGun
Allow
(bool value)
CoverShooter.BaseGun
AutoReload
CoverShooter.BaseGun
Awake
()
CoverShooter.BaseGun
protected
virtual
Bullet
CoverShooter.BaseGun
BulletInventory
CoverShooter.Gun
BulletLoaded
CoverShooter.BaseGun
BulletLoadStarted
CoverShooter.BaseGun
BulletsPerShot
CoverShooter.BaseGun
CancelFire
()
CoverShooter.BaseGun
CancelFireCondition
()
CoverShooter.BaseGun
CanHit
CoverShooter.BaseGun
CanInterruptBulletLoad
CoverShooter.BaseGun
CanLoad
CoverShooter.Gun
Character
CoverShooter.BaseGun
Consume
()
CoverShooter.Gun
protected
virtual
ConsumeSingleBulletPerShot
CoverShooter.BaseGun
CustomCrosshair
CoverShooter.BaseGun
Damage
CoverShooter.BaseGun
DamageResponseWaitTime
CoverShooter.BaseGun
DebugAim
CoverShooter.BaseGun
Direction
CoverShooter.BaseGun
Distance
CoverShooter.BaseGun
EmptyFire
CoverShooter.BaseGun
Error
CoverShooter.BaseGun
FindCurrentAimedHealthTarget
()
CoverShooter.BaseGun
FindCurrentAimedTarget
()
CoverShooter.BaseGun
Fired
CoverShooter.BaseGun
FireOnMobileAim
CoverShooter.BaseGun
FireStarted
CoverShooter.BaseGun
FireStopped
CoverShooter.BaseGun
FireWhenReady
()
CoverShooter.BaseGun
Frame
()
CoverShooter.BaseGun
protected
virtual
FullyLoaded
CoverShooter.BaseGun
HasJustFired
CoverShooter.BaseGun
HasRaycastSetup
CoverShooter.BaseGun
IgnoreSelf
(bool value=true)
CoverShooter.BaseGun
IsAllowed
CoverShooter.BaseGun
IsFullyLoaded
CoverShooter.Gun
LaserOnlyOnZoom
CoverShooter.BaseGun
LaserOverwrite
CoverShooter.BaseGun
LeftHandDefault
CoverShooter.BaseGun
LeftHandOverwrite
CoverShooter.BaseGun
Listeners
CoverShooter.BaseGun
protected
LoadBullet
()
CoverShooter.Gun
virtual
LoadedBullets
CoverShooter.Gun
LoadedBulletsLeft
CoverShooter.Gun
LoadMagazine
()
CoverShooter.Gun
virtual
LoadPercentage
CoverShooter.Gun
MagazineLoadStarted
CoverShooter.BaseGun
MagazineSize
CoverShooter.Gun
Name
CoverShooter.BaseGun
NotifyBulletLoadStart
()
CoverShooter.BaseGun
NotifyEject
()
CoverShooter.BaseGun
NotifyMagazineLoadStart
()
CoverShooter.BaseGun
NotifyPump
()
CoverShooter.BaseGun
NotifyPumpStart
()
CoverShooter.BaseGun
NotifyRechamber
()
CoverShooter.BaseGun
OnBulletLoadStart
()
CoverShooter.BaseGun
virtual
OnMagazineLoadStart
()
CoverShooter.BaseGun
virtual
OnPumped
()
CoverShooter.BaseGun
virtual
OnPumpStart
()
CoverShooter.BaseGun
virtual
Origin
CoverShooter.BaseGun
PumpAfterBulletLoad
CoverShooter.BaseGun
PumpAfterFinalLoad
CoverShooter.BaseGun
PumpAfterFire
CoverShooter.BaseGun
Pumped
CoverShooter.BaseGun
PumpStarted
CoverShooter.BaseGun
Rate
CoverShooter.BaseGun
Raycast
()
CoverShooter.BaseGun
Raycast
(Vector3 origin, Vector3 direction, out bool isFriend, bool friendCheck)
CoverShooter.BaseGun
RaycastOrigin
CoverShooter.BaseGun
RaycastTarget
CoverShooter.BaseGun
Recoil
CoverShooter.BaseGun
ReloadWithMagazines
CoverShooter.BaseGun
Renderer
CoverShooter.BaseGun
Scope
CoverShooter.BaseGun
SetBaseErrorMultiplierThisFrame
(float multiplier)
CoverShooter.BaseGun
SetFireCondition
(int side)
CoverShooter.BaseGun
SetupRaycastThisFrame
(Vector3 origin, Vector3 target)
CoverShooter.BaseGun
Start
()
CoverShooter.BaseGun
protected
virtual
SuccessfulyHit
CoverShooter.BaseGun
ToUse
()
CoverShooter.BaseGun
TryFireNow
()
CoverShooter.BaseGun
Type
CoverShooter.BaseGun
UpdateManually
()
CoverShooter.BaseGun
UseCustomCrosshair
CoverShooter.BaseGun
Zoom
CoverShooter.BaseGun
Generated on Mon Sep 17 2018 14:59:21 for Third Person Cover Shooter by
1.8.14