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Third Person Cover Shooter
1.6
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Generates and displays a laser mesh. More...
Public Member Functions | |
| void | Setup (Vector3 origin, Vector3 target) |
| Setup the laser's origin and target. More... | |
Public Attributes | |
| float | MaxLength = 4.0f |
| Max length of the laser. More... | |
| float | Alpha = 1 |
| Transparency of the laser, usually managed by the gun. More... | |
| float | Length = 4.0f |
| Managed by the gun or some other component. More... | |
Generates and displays a laser mesh.
Set up by a BaseGun component.
| void CoverShooter.Laser.Setup | ( | Vector3 | origin, |
| Vector3 | target | ||
| ) |
Setup the laser's origin and target.
Adjusts the attached transform.
| float CoverShooter.Laser.Alpha = 1 |
Transparency of the laser, usually managed by the gun.
| float CoverShooter.Laser.Length = 4.0f |
Managed by the gun or some other component.
| float CoverShooter.Laser.MaxLength = 4.0f |
Max length of the laser.