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Third Person Cover Shooter
1.6
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Listens for events comign from AI components and instantiates effects. More...
Public Member Functions | |
| void | OnAlerted () |
| Instantiates the alert effect. More... | |
| void | OnScared () |
| Instantiates the fear effect. More... | |
| void | OnBackupCall () |
| Instantiates the backup call effect. More... | |
| void | OnCopCall () |
| Instantiates the cop call effect. More... | |
| void | OnCoverSwitch () |
| Instantiates the cover switch effect. More... | |
| void | OnAssaultStart () |
| Instantiates the assault effect. More... | |
Public Attributes | |
| GameObject | Alert |
| Effect prefab to instantiate when the AI becomes alerted. More... | |
| GameObject | Fear |
| Effect prefab to instantiate when the AI becomes scared. More... | |
| GameObject | CopCall |
| Effect prefab to instantiate when the AI calls for cops. More... | |
| GameObject | BackupCall |
| Effect prefab to instantiate when the AI calls for backup. More... | |
| GameObject | CoverSwitch |
| Effect prefab to instantiate when the AI decides to switch a cover. More... | |
| GameObject | Assault |
| Effect prefab to instantiate when the AI begins an assault. More... | |
Listens for events comign from AI components and instantiates effects.
| void CoverShooter.AIEffects.OnAlerted | ( | ) |
Instantiates the alert effect.
| void CoverShooter.AIEffects.OnAssaultStart | ( | ) |
Instantiates the assault effect.
| void CoverShooter.AIEffects.OnBackupCall | ( | ) |
Instantiates the backup call effect.
| void CoverShooter.AIEffects.OnCopCall | ( | ) |
Instantiates the cop call effect.
| void CoverShooter.AIEffects.OnCoverSwitch | ( | ) |
Instantiates the cover switch effect.
| void CoverShooter.AIEffects.OnScared | ( | ) |
Instantiates the fear effect.
| GameObject CoverShooter.AIEffects.Alert |
Effect prefab to instantiate when the AI becomes alerted.
| GameObject CoverShooter.AIEffects.Assault |
Effect prefab to instantiate when the AI begins an assault.
| GameObject CoverShooter.AIEffects.BackupCall |
Effect prefab to instantiate when the AI calls for backup.
| GameObject CoverShooter.AIEffects.CopCall |
Effect prefab to instantiate when the AI calls for cops.
| GameObject CoverShooter.AIEffects.CoverSwitch |
Effect prefab to instantiate when the AI decides to switch a cover.
| GameObject CoverShooter.AIEffects.Fear |
Effect prefab to instantiate when the AI becomes scared.