Third Person Cover Shooter
1.6
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Listens for events comign from AI components and instantiates effects. More...
Public Member Functions | |
void | OnAlerted () |
Instantiates the alert effect. More... | |
void | OnScared () |
Instantiates the fear effect. More... | |
void | OnBackupCall () |
Instantiates the backup call effect. More... | |
void | OnCopCall () |
Instantiates the cop call effect. More... | |
void | OnCoverSwitch () |
Instantiates the cover switch effect. More... | |
void | OnAssaultStart () |
Instantiates the assault effect. More... | |
Public Attributes | |
GameObject | Alert |
Effect prefab to instantiate when the AI becomes alerted. More... | |
GameObject | Fear |
Effect prefab to instantiate when the AI becomes scared. More... | |
GameObject | CopCall |
Effect prefab to instantiate when the AI calls for cops. More... | |
GameObject | BackupCall |
Effect prefab to instantiate when the AI calls for backup. More... | |
GameObject | CoverSwitch |
Effect prefab to instantiate when the AI decides to switch a cover. More... | |
GameObject | Assault |
Effect prefab to instantiate when the AI begins an assault. More... | |
Listens for events comign from AI components and instantiates effects.
void CoverShooter.AIEffects.OnAlerted | ( | ) |
Instantiates the alert effect.
void CoverShooter.AIEffects.OnAssaultStart | ( | ) |
Instantiates the assault effect.
void CoverShooter.AIEffects.OnBackupCall | ( | ) |
Instantiates the backup call effect.
void CoverShooter.AIEffects.OnCopCall | ( | ) |
Instantiates the cop call effect.
void CoverShooter.AIEffects.OnCoverSwitch | ( | ) |
Instantiates the cover switch effect.
void CoverShooter.AIEffects.OnScared | ( | ) |
Instantiates the fear effect.
GameObject CoverShooter.AIEffects.Alert |
Effect prefab to instantiate when the AI becomes alerted.
GameObject CoverShooter.AIEffects.Assault |
Effect prefab to instantiate when the AI begins an assault.
GameObject CoverShooter.AIEffects.BackupCall |
Effect prefab to instantiate when the AI calls for backup.
GameObject CoverShooter.AIEffects.CopCall |
Effect prefab to instantiate when the AI calls for cops.
GameObject CoverShooter.AIEffects.CoverSwitch |
Effect prefab to instantiate when the AI decides to switch a cover.
GameObject CoverShooter.AIEffects.Fear |
Effect prefab to instantiate when the AI becomes scared.