Third Person Cover Shooter  1.6
CoverShooter.AIEffects Class Reference

Listens for events comign from AI components and instantiates effects. More...

Inheritance diagram for CoverShooter.AIEffects:

Public Member Functions

void OnAlerted ()
 Instantiates the alert effect. More...
 
void OnScared ()
 Instantiates the fear effect. More...
 
void OnBackupCall ()
 Instantiates the backup call effect. More...
 
void OnCopCall ()
 Instantiates the cop call effect. More...
 
void OnCoverSwitch ()
 Instantiates the cover switch effect. More...
 
void OnAssaultStart ()
 Instantiates the assault effect. More...
 

Public Attributes

GameObject Alert
 Effect prefab to instantiate when the AI becomes alerted. More...
 
GameObject Fear
 Effect prefab to instantiate when the AI becomes scared. More...
 
GameObject CopCall
 Effect prefab to instantiate when the AI calls for cops. More...
 
GameObject BackupCall
 Effect prefab to instantiate when the AI calls for backup. More...
 
GameObject CoverSwitch
 Effect prefab to instantiate when the AI decides to switch a cover. More...
 
GameObject Assault
 Effect prefab to instantiate when the AI begins an assault. More...
 

Detailed Description

Listens for events comign from AI components and instantiates effects.

Member Function Documentation

◆ OnAlerted()

void CoverShooter.AIEffects.OnAlerted ( )

Instantiates the alert effect.

◆ OnAssaultStart()

void CoverShooter.AIEffects.OnAssaultStart ( )

Instantiates the assault effect.

◆ OnBackupCall()

void CoverShooter.AIEffects.OnBackupCall ( )

Instantiates the backup call effect.

◆ OnCopCall()

void CoverShooter.AIEffects.OnCopCall ( )

Instantiates the cop call effect.

◆ OnCoverSwitch()

void CoverShooter.AIEffects.OnCoverSwitch ( )

Instantiates the cover switch effect.

◆ OnScared()

void CoverShooter.AIEffects.OnScared ( )

Instantiates the fear effect.

Member Data Documentation

◆ Alert

GameObject CoverShooter.AIEffects.Alert

Effect prefab to instantiate when the AI becomes alerted.

◆ Assault

GameObject CoverShooter.AIEffects.Assault

Effect prefab to instantiate when the AI begins an assault.

◆ BackupCall

GameObject CoverShooter.AIEffects.BackupCall

Effect prefab to instantiate when the AI calls for backup.

◆ CopCall

GameObject CoverShooter.AIEffects.CopCall

Effect prefab to instantiate when the AI calls for cops.

◆ CoverSwitch

GameObject CoverShooter.AIEffects.CoverSwitch

Effect prefab to instantiate when the AI decides to switch a cover.

◆ Fear

GameObject CoverShooter.AIEffects.Fear

Effect prefab to instantiate when the AI becomes scared.


The documentation for this class was generated from the following file: