Here is a list of all class members with links to the classes they belong to:
- s -
- SavedLocalPosition
: CoverShooter.IKTransform
- SavedOffsetedForward
: CoverShooter.IKTransform
- SavedPosition
: CoverShooter.IKTransform
- SavedRotation
: CoverShooter.IKTransform
- Scale
: CoverShooter.CrosshairSettings
- ScanEnd
: CoverShooter.MeleeAnimation
- ScanStart
: CoverShooter.MeleeAnimation
- Scope
: CoverShooter.BaseGun
, CoverShooter.LayerManager
, CoverShooter.Layers
, CoverShooter.ThirdPersonController
- Scoped
: CoverShooter.CharacterMotor
- ScopeInput
: CoverShooter.ThirdPersonController
- ScreenAreaSize
: CoverShooter.TouchBase
- Search
: CoverShooter.FighterSpeedSettings
- SearchBlock()
: CoverShooter.SearchBlock
- SearchBlockCache()
: CoverShooter.SearchBlockCache
- SearchCheck()
: CoverShooter.AISearch
- SearchPoint()
: CoverShooter.SearchPoint
- SearchPointData()
: CoverShooter.SearchPointData
- SearchResponse()
: CoverShooter.FighterBrain
- Secondary
: CoverShooter.SpawnGroup
, CoverShooter.SpawnPicker
- SecondaryChance
: CoverShooter.SpawnGroup
, CoverShooter.SpawnPicker
- SelectColor
: CoverShooter.StrategyInput
- Selection
: CoverShooter.TouchBase
- SetAimTarget()
: CoverShooter.CharacterMotor
- SetBaseErrorMultiplierThisFrame()
: CoverShooter.BaseGun
- SetBodyTarget()
: CoverShooter.CharacterMotor
- SetFadeTarget()
: CoverShooter.CameraObjectFader
- SetFireCondition()
: CoverShooter.BaseGun
- SetIdleAlertedState()
: CoverShooter.FighterBrain
- SetTargetImmediately()
: CoverShooter.TopDownCamera
- SetThreat()
: CoverShooter.BaseBrain
- SetUnseenThreat()
: CoverShooter.BaseBrain
- Setup()
: CoverShooter.CharacterIK
, CoverShooter.Laser
- SetupActor()
: CoverShooter.AIAction
- SetupRaycastThisFrame()
: CoverShooter.BaseGun
- SetValues()
: CoverShooter.LayerManager
- Shake()
: CoverShooter.ThirdPersonCamera
- ShakeDuration
: CoverShooter.Grenade
- ShakeIntensity
: CoverShooter.Grenade
, CoverShooter.GunRecoilSettings
- ShakeMultiplier
: CoverShooter.CrosshairSettings
- ShakeOffset
: CoverShooter.ThirdPersonCamera
- ShakeTime
: CoverShooter.GunRecoilSettings
- ShakingAffectsAim
: CoverShooter.ThirdPersonCamera
- Shell
: CoverShooter.GunEffects
- Shield
: CoverShooter.ShieldAction
, CoverShooter.WeaponDescription
- ShieldAction()
: CoverShooter.ShieldAction
- Shotgun
: CoverShooter.Crosshair
- ShoulderSettings
: CoverShooter.CharacterMotor
- ShouldIgnoreDead
: CoverShooter.AIAction
, CoverShooter.HealAction
- ShowOnAllies
: CoverShooter.ActorHUD
- ShowOnEnemies
: CoverShooter.ActorHUD
- ShowOnPlayer
: CoverShooter.ActorHUD
- Sibling
: CoverShooter.IKBone
- Side
: CoverShooter.Actor
, CoverShooter.StrategyInput
- Sight
: CoverShooter.CharacterIK
, CoverShooter.IKConfig
- SightOverride
: CoverShooter.IKSettings
- Skip()
: CoverShooter.CharacterIK
- SlowSpeed
: CoverShooter.AIAim
- Smoke
: CoverShooter.BuffBar
- SmokeGrenade()
: CoverShooter.SmokeGrenade
- Sniper
: CoverShooter.Crosshair
- Sound
: CoverShooter.DamageTrigger
- Sounds
: CoverShooter.EffectAction
- Spacing
: CoverShooter.BuffBar
- Spawn()
: CoverShooter.SpawnGroup
, CoverShooter.SpawnPicker
, CoverShooter.SpawnPoint
- SpawnAndReturn()
: CoverShooter.SpawnGroup
, CoverShooter.SpawnPicker
- SpawnPointOverride
: CoverShooter.SpawnGroup
- SpawnPrefab()
: CoverShooter.SpawnPoint
- SpawnSpecific()
: CoverShooter.SpawnPicker
- Speed
: CoverShooter.AIAim
, CoverShooter.CameraObjectFader
, CoverShooter.CharacterMotor
, CoverShooter.FighterBrain
, CoverShooter.JumpSettings
, CoverShooter.MobileController
, CoverShooter.Projectile
, CoverShooter.StrategyCamera
- SphereColorOpacity
: CoverShooter.StrategyInput
- SpherePrefab
: CoverShooter.StrategyInput
- SprintCost
: CoverShooter.CharacterStamina
- SprintError
: CoverShooter.AimSettings
- SprintingRotationSpeed
: CoverShooter.TurnSettings
- SprintTowardsTarget
: CoverShooter.TopDownInput
- SprintTrigger
: CoverShooter.CharacterStamina
- Sprites
: CoverShooter.CrosshairSettings
- Square
: CoverShooter.AIFormation
- Stamina
: CoverShooter.CharacterStamina
- StandDuration
: CoverShooter.FighterBrain
- Standing
: CoverShooter.ShoulderSettings
- StandingHeight
: CoverShooter.CharacterMotor
- StandingHeightChanged
: CoverShooter.CharacterMotor
- StandingOrigin
: CoverShooter.GrenadeSettings
- StandingRotationSpeed
: CoverShooter.TurnSettings
- StandingTopPosition
: CoverShooter.Actor
- StandLeft()
: CoverShooter.CoverState
- StandRight()
: CoverShooter.CoverState
- Start()
: CoverShooter.AIAction
, CoverShooter.AnimatedActorAction
, CoverShooter.AnimatedAreaAction
, CoverShooter.AnimatedMassAction
, CoverShooter.BaseGun
, CoverShooter.FighterBrain
, CoverShooter.GrenadeAction
, CoverShooter.InstantAction
- StartingLocation
: CoverShooter.BaseBrain
- State
: CoverShooter.CivilianBrain
, CoverShooter.FighterBrain
, CoverShooter.ThirdPersonCamera
- StateFOV
: CoverShooter.ThirdPersonCamera
- States
: CoverShooter.ThirdPersonCamera
- Step
: CoverShooter.CharacterAlerts
, CoverShooter.CharacterEffects
, CoverShooter.CoverAimState
, CoverShooter.GrenadePath
, CoverShooter.GrenadeSettings
- Stepped
: CoverShooter.CharacterMotor
- Stop()
: CoverShooter.AIAction
, CoverShooter.AnimatedActorAction
, CoverShooter.AnimatedAreaAction
, CoverShooter.AnimatedMassAction
, CoverShooter.GrenadeAction
, CoverShooter.InstantAction
- StopAimingWhenEnteringCover()
: CoverShooter.CharacterMotor
- StopMeleeRootMotion()
: CoverShooter.CharacterMotor
- StopsTargetActor
: CoverShooter.AnimatedActorAction
- Strategy
: CoverShooter.ActionButton
- StrategyHold
: CoverShooter.CharacterSwitcher
- Strength
: CoverShooter.HitResponseSettings
, CoverShooter.JumpSettings
- SuccessfullyHit
: CoverShooter.CharacterMotor
- SuccessfulyHit
: CoverShooter.BaseGun
- Sum
: CoverShooter.SearchBlock
- SweepFOV
: CoverShooter.AIAim
- Switch
: CoverShooter.TopDownCamera
- SwitchCover
: CoverShooter.FighterSpeedSettings
- Switcher
: CoverShooter.ActionButton
, CoverShooter.AggressiveSelector
, CoverShooter.AutoActionToggle
, CoverShooter.CharacterSelector
, CoverShooter.FormationSelector
, CoverShooter.RegroupButton
, CoverShooter.SupportDialog
, CoverShooter.SupportSelector
, CoverShooter.ThreatSelector