Third Person Cover Shooter  1.6
CoverShooter.LayerManager Class Reference
Inheritance diagram for CoverShooter.LayerManager:

Public Member Functions

void SetValues ()
 

Public Attributes

int Geometry = Layers.Geometry
 Layer for the ground and level geometry. More...
 
int Cover = Layers.Cover
 Layer for the cover markers. More...
 
int Scope = Layers.Scope
 Layer for objects to be hidden when using scope (usually the player renderer). More...
 
int Character = Layers.Character
 Layer for all human characters. More...
 
int Zones = Layers.Zones
 Layer for zones. More...
 

Member Function Documentation

◆ SetValues()

void CoverShooter.LayerManager.SetValues ( )

Member Data Documentation

◆ Character

int CoverShooter.LayerManager.Character = Layers.Character

Layer for all human characters.

◆ Cover

int CoverShooter.LayerManager.Cover = Layers.Cover

Layer for the cover markers.

◆ Geometry

int CoverShooter.LayerManager.Geometry = Layers.Geometry

Layer for the ground and level geometry.

◆ Scope

int CoverShooter.LayerManager.Scope = Layers.Scope

Layer for objects to be hidden when using scope (usually the player renderer).

◆ Zones

int CoverShooter.LayerManager.Zones = Layers.Zones

Layer for zones.


The documentation for this class was generated from the following file: