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int | Geometry = Layers.Geometry |
| Layer for the ground and level geometry. More...
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int | Cover = Layers.Cover |
| Layer for the cover markers. More...
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int | Scope = Layers.Scope |
| Layer for objects to be hidden when using scope (usually the player renderer). More...
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int | Character = Layers.Character |
| Layer for all human characters. More...
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int | Zones = Layers.Zones |
| Layer for zones. More...
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◆ SetValues()
void CoverShooter.LayerManager.SetValues |
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◆ Character
int CoverShooter.LayerManager.Character = Layers.Character |
Layer for all human characters.
◆ Cover
int CoverShooter.LayerManager.Cover = Layers.Cover |
Layer for the cover markers.
◆ Geometry
int CoverShooter.LayerManager.Geometry = Layers.Geometry |
Layer for the ground and level geometry.
◆ Scope
int CoverShooter.LayerManager.Scope = Layers.Scope |
Layer for objects to be hidden when using scope (usually the player renderer).
◆ Zones
int CoverShooter.LayerManager.Zones = Layers.Zones |
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Util/LayerManager.cs