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Third Person Cover Shooter
1.6
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Grenade settings for the CharacterMotor. More...
Static Public Member Functions | |
| static GrenadeSettings | Default () |
| Default grenade settings. More... | |
Public Attributes | |
| GameObject | Left |
| Grenade to turn on and off and clone when throwing from left hand. More... | |
| GameObject | Right |
| Grenade to turn on and off and clone when throwing from right hand. More... | |
| float | MaxVelocity |
| Maximum allowed initial grenade velocity. More... | |
| float | Gravity |
| Gravity applied to the grenade. More... | |
| float | Step |
| Time in seconds between each calculated point in the arc. More... | |
| Vector3 | StandingOrigin |
| Origin of grenade path relative to the feet when standing. More... | |
| Vector3 | CrouchOrigin |
| Origin of grenade path relative to the feet when crouching. More... | |
| bool | DropOnHit |
| Are grenades dropped mid-throw when the character is hurt. More... | |
Grenade settings for the CharacterMotor.
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static |
Default grenade settings.
| Vector3 CoverShooter.GrenadeSettings.CrouchOrigin |
Origin of grenade path relative to the feet when crouching.
Inverted for the left hand.
| bool CoverShooter.GrenadeSettings.DropOnHit |
Are grenades dropped mid-throw when the character is hurt.
| float CoverShooter.GrenadeSettings.Gravity |
Gravity applied to the grenade.
Positive values point down.
| GameObject CoverShooter.GrenadeSettings.Left |
Grenade to turn on and off and clone when throwing from left hand.
| float CoverShooter.GrenadeSettings.MaxVelocity |
Maximum allowed initial grenade velocity.
| GameObject CoverShooter.GrenadeSettings.Right |
Grenade to turn on and off and clone when throwing from right hand.
| Vector3 CoverShooter.GrenadeSettings.StandingOrigin |
Origin of grenade path relative to the feet when standing.
Inverted for the left hand.
| float CoverShooter.GrenadeSettings.Step |
Time in seconds between each calculated point in the arc.