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Third Person Cover Shooter
1.6
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Keeps character on top of a moving platform. More...
Public Attributes | |
| float | Threshold = 0.2f |
| Distance below feet to check for ground. More... | |
Keeps character on top of a moving platform.
It doesn’t require a Character Motor or any other component and therefore can be used on any object even if it’s not physical.
| float CoverShooter.CharacterPlatform.Threshold = 0.2f |
Distance below feet to check for ground.