Third Person Cover Shooter
1.6
|
Keeps character on top of a moving platform. More...
Public Attributes | |
float | Threshold = 0.2f |
Distance below feet to check for ground. More... | |
Keeps character on top of a moving platform.
It doesn’t require a Character Motor or any other component and therefore can be used on any object even if it’s not physical.
float CoverShooter.CharacterPlatform.Threshold = 0.2f |
Distance below feet to check for ground.