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| override void | OnStateEnter (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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| override void | OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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| override void | OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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| Limb | Limb = Limb.RightHand |
| | Limb that is used in the attack. More...
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| float | ScanStart = 0 |
| | Normalized time in the animation when to start scanning for collisions. More...
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| float | ScanEnd = 1 |
| | Normalized time in the animation when to stop scanning for collisions. More...
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| bool | EnableCombo = false |
| | Are there any following combo attacks. More...
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| float | ComboCheck = 0.5f |
| | Normalized time to start checking for following combo attacks. More...
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| float | End = 0.9f |
| | Normalized time in the animation when to stop the attack chain. More...
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| float | Moment = 0 |
| | Normalized time in the animation when to stop the attack chain. More...
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◆ OnStateEnter()
| override void CoverShooter.MeleeAnimation.OnStateEnter |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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) |
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◆ OnStateExit()
| override void CoverShooter.MeleeAnimation.OnStateExit |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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) |
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◆ OnStateIK()
| override void CoverShooter.MeleeAnimation.OnStateIK |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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) |
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◆ ComboCheck
| float CoverShooter.MeleeAnimation.ComboCheck = 0.5f |
Normalized time to start checking for following combo attacks.
◆ EnableCombo
| bool CoverShooter.MeleeAnimation.EnableCombo = false |
Are there any following combo attacks.
◆ End
| float CoverShooter.MeleeAnimation.End = 0.9f |
Normalized time in the animation when to stop the attack chain.
◆ Limb
Limb that is used in the attack.
◆ Moment
| float CoverShooter.MeleeAnimation.Moment = 0 |
Normalized time in the animation when to stop the attack chain.
◆ ScanEnd
| float CoverShooter.MeleeAnimation.ScanEnd = 1 |
Normalized time in the animation when to stop scanning for collisions.
◆ ScanStart
| float CoverShooter.MeleeAnimation.ScanStart = 0 |
Normalized time in the animation when to start scanning for collisions.
The documentation for this class was generated from the following file: