Third Person Cover Shooter
1.6
|
Public Member Functions | |
override void | OnStateEnter (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
override void | OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
override void | OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
Public Attributes | |
Limb | Limb = Limb.RightHand |
Limb that is used in the attack. More... | |
float | ScanStart = 0 |
Normalized time in the animation when to start scanning for collisions. More... | |
float | ScanEnd = 1 |
Normalized time in the animation when to stop scanning for collisions. More... | |
bool | EnableCombo = false |
Are there any following combo attacks. More... | |
float | ComboCheck = 0.5f |
Normalized time to start checking for following combo attacks. More... | |
float | End = 0.9f |
Normalized time in the animation when to stop the attack chain. More... | |
float | Moment = 0 |
Normalized time in the animation when to stop the attack chain. More... | |
override void CoverShooter.MeleeAnimation.OnStateEnter | ( | Animator | animator, |
AnimatorStateInfo | animatorStateInfo, | ||
int | layerIndex | ||
) |
override void CoverShooter.MeleeAnimation.OnStateExit | ( | Animator | animator, |
AnimatorStateInfo | animatorStateInfo, | ||
int | layerIndex | ||
) |
override void CoverShooter.MeleeAnimation.OnStateIK | ( | Animator | animator, |
AnimatorStateInfo | animatorStateInfo, | ||
int | layerIndex | ||
) |
float CoverShooter.MeleeAnimation.ComboCheck = 0.5f |
Normalized time to start checking for following combo attacks.
bool CoverShooter.MeleeAnimation.EnableCombo = false |
Are there any following combo attacks.
float CoverShooter.MeleeAnimation.End = 0.9f |
Normalized time in the animation when to stop the attack chain.
Limb CoverShooter.MeleeAnimation.Limb = Limb.RightHand |
Limb that is used in the attack.
float CoverShooter.MeleeAnimation.Moment = 0 |
Normalized time in the animation when to stop the attack chain.
float CoverShooter.MeleeAnimation.ScanEnd = 1 |
Normalized time in the animation when to stop scanning for collisions.
float CoverShooter.MeleeAnimation.ScanStart = 0 |
Normalized time in the animation when to start scanning for collisions.