Third Person Cover Shooter  1.6
CoverShooter.MeleeAnimation Class Reference
Inheritance diagram for CoverShooter.MeleeAnimation:

Public Member Functions

override void OnStateEnter (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 
override void OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 
override void OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 

Public Attributes

Limb Limb = Limb.RightHand
 Limb that is used in the attack. More...
 
float ScanStart = 0
 Normalized time in the animation when to start scanning for collisions. More...
 
float ScanEnd = 1
 Normalized time in the animation when to stop scanning for collisions. More...
 
bool EnableCombo = false
 Are there any following combo attacks. More...
 
float ComboCheck = 0.5f
 Normalized time to start checking for following combo attacks. More...
 
float End = 0.9f
 Normalized time in the animation when to stop the attack chain. More...
 
float Moment = 0
 Normalized time in the animation when to stop the attack chain. More...
 

Member Function Documentation

◆ OnStateEnter()

override void CoverShooter.MeleeAnimation.OnStateEnter ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

◆ OnStateExit()

override void CoverShooter.MeleeAnimation.OnStateExit ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

◆ OnStateIK()

override void CoverShooter.MeleeAnimation.OnStateIK ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

Member Data Documentation

◆ ComboCheck

float CoverShooter.MeleeAnimation.ComboCheck = 0.5f

Normalized time to start checking for following combo attacks.

◆ EnableCombo

bool CoverShooter.MeleeAnimation.EnableCombo = false

Are there any following combo attacks.

◆ End

float CoverShooter.MeleeAnimation.End = 0.9f

Normalized time in the animation when to stop the attack chain.

◆ Limb

Limb CoverShooter.MeleeAnimation.Limb = Limb.RightHand

Limb that is used in the attack.

◆ Moment

float CoverShooter.MeleeAnimation.Moment = 0

Normalized time in the animation when to stop the attack chain.

◆ ScanEnd

float CoverShooter.MeleeAnimation.ScanEnd = 1

Normalized time in the animation when to stop scanning for collisions.

◆ ScanStart

float CoverShooter.MeleeAnimation.ScanStart = 0

Normalized time in the animation when to start scanning for collisions.


The documentation for this class was generated from the following file: