|
Third Person Cover Shooter
1.6
|
Defines camera state for a single gameplay situation. More...
Static Public Member Functions | |
| static CameraState | Default () |
| static CameraState | Aim () |
| static CameraState | Melee () |
| static CameraState | Crouch () |
| static CameraState | LowCover () |
| static CameraState | LowCoverGrenade () |
| static CameraState | TallCover () |
| static CameraState | TallCoverBack () |
| static CameraState | Corner () |
| static CameraState | Climb () |
| static CameraState | Dead () |
| static CameraState | Zoom () |
| static CameraState | LowCornerZoom () |
| static CameraState | TallCornerZoom () |
Public Attributes | |
| Vector3 | Offset |
| Offset from the pivot. More... | |
| Vector3 | Orientation |
| Final rotation of the camera once it is in position. More... | |
| Pivot | Pivot |
| Position kind around which the camera is rotated. More... | |
| Vector3 | ConstantPivot |
| Position around which the camera is rotated if pivot is set to constant. More... | |
| float | FOV |
| Field of view. More... | |
| float | MinAngle |
| Minimum allowed vertical angle in degrees. More... | |
| float | MaxAngle |
| Maximum allow vertical angle in degrees. More... | |
Defines camera state for a single gameplay situation.
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
| Vector3 CoverShooter.CameraState.ConstantPivot |
Position around which the camera is rotated if pivot is set to constant.
| float CoverShooter.CameraState.FOV |
Field of view.
| float CoverShooter.CameraState.MaxAngle |
Maximum allow vertical angle in degrees.
| float CoverShooter.CameraState.MinAngle |
Minimum allowed vertical angle in degrees.
| Vector3 CoverShooter.CameraState.Offset |
Offset from the pivot.
The offset is rotated using camera's Horizontal and Vertical values.
| Vector3 CoverShooter.CameraState.Orientation |
Final rotation of the camera once it is in position.
| Pivot CoverShooter.CameraState.Pivot |
Position kind around which the camera is rotated.