Third Person Cover Shooter
1.6
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Defines camera state for a single gameplay situation. More...
Static Public Member Functions | |
static CameraState | Default () |
static CameraState | Aim () |
static CameraState | Melee () |
static CameraState | Crouch () |
static CameraState | LowCover () |
static CameraState | LowCoverGrenade () |
static CameraState | TallCover () |
static CameraState | TallCoverBack () |
static CameraState | Corner () |
static CameraState | Climb () |
static CameraState | Dead () |
static CameraState | Zoom () |
static CameraState | LowCornerZoom () |
static CameraState | TallCornerZoom () |
Public Attributes | |
Vector3 | Offset |
Offset from the pivot. More... | |
Vector3 | Orientation |
Final rotation of the camera once it is in position. More... | |
Pivot | Pivot |
Position kind around which the camera is rotated. More... | |
Vector3 | ConstantPivot |
Position around which the camera is rotated if pivot is set to constant. More... | |
float | FOV |
Field of view. More... | |
float | MinAngle |
Minimum allowed vertical angle in degrees. More... | |
float | MaxAngle |
Maximum allow vertical angle in degrees. More... | |
Defines camera state for a single gameplay situation.
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Vector3 CoverShooter.CameraState.ConstantPivot |
Position around which the camera is rotated if pivot is set to constant.
float CoverShooter.CameraState.FOV |
Field of view.
float CoverShooter.CameraState.MaxAngle |
Maximum allow vertical angle in degrees.
float CoverShooter.CameraState.MinAngle |
Minimum allowed vertical angle in degrees.
Vector3 CoverShooter.CameraState.Offset |
Offset from the pivot.
The offset is rotated using camera's Horizontal and Vertical values.
Vector3 CoverShooter.CameraState.Orientation |
Final rotation of the camera once it is in position.
Pivot CoverShooter.CameraState.Pivot |
Position kind around which the camera is rotated.