Here is a list of all class members with links to the classes they belong to:
- h -
- Happy
: CoverShooter.FaceSettings
- HappyEyes
: CoverShooter.FaceSettings
- HasAiming
: CoverShooter.MobileController
, CoverShooter.Tool
- HasAllyActions
: CoverShooter.AIActions
- HasAlternateAiming
: CoverShooter.Tool
- HasGrenadeInHand
: CoverShooter.CharacterMotor
- HasHeardTheEnemy
: CoverShooter.BaseBrain
- HasJustFired
: CoverShooter.BaseGun
- HasLeftAdjacent
: CoverShooter.CoverState
- HasLeftCorner
: CoverShooter.CoverState
- HasMelee
: CoverShooter.WeaponDescription
- HasMovement
: CoverShooter.MobileController
- HasNormal
: CoverShooter.SearchPoint
- HasNoTimeout
: CoverShooter.AIAction
, CoverShooter.AttackAction
, CoverShooter.HoldPositionAction
- HasOffset
: CoverShooter.IKTransform
- HasRaycastSetup
: CoverShooter.BaseGun
- HasRightAdjacent
: CoverShooter.CoverState
- HasRightCorner
: CoverShooter.CoverState
- HasSeenTheEnemy
: CoverShooter.BaseBrain
- HasSwitchedHands
: CoverShooter.CharacterIK
- HeadDirection
: CoverShooter.Actor
- Heal()
: CoverShooter.CharacterHealth
- Healed
: CoverShooter.CharacterHealth
- Healer
: CoverShooter.SupportDialog
- Health
: CoverShooter.Actor
, CoverShooter.AIRegrouperHealth
, CoverShooter.CharacterHealth
, CoverShooter.FighterRetreatSettings
- HealthDistance
: CoverShooter.AIThreatControl
- HealthFraction
: CoverShooter.Actor
- HealthPrototype
: CoverShooter.ActorHUD
, CoverShooter.EnemyDisplayManager
- Hear()
: CoverShooter.AIListener
- Hearing
: CoverShooter.AIListener
- Height
: CoverShooter.Cover
, CoverShooter.Zone< T >
- HeightDuration
: CoverShooter.JumpSettings
- HeightSpeed
: CoverShooter.StrategyCamera
- HideDelay
: CoverShooter.EnemyHealth
- HideDuration
: CoverShooter.FighterRetreatSettings
- HideWhenDead
: CoverShooter.GunAmmo
, CoverShooter.HealthBar
, CoverShooter.StaminaBar
- HideWhenNone
: CoverShooter.AmmoBar
, CoverShooter.EquipBar
, CoverShooter.GrenadeBar
, CoverShooter.GunAmmo
, CoverShooter.HealthBar
, CoverShooter.StaminaBar
- HighAngle
: CoverShooter.CrosshairSettings
- HighlightColor
: CoverShooter.PressButtonSettings
- HighlightSprite
: CoverShooter.PressButtonSettings
- Hit
: CoverShooter.CharacterEffects
, CoverShooter.CharacterIK
, CoverShooter.CharacterSounds
, CoverShooter.Hit
, CoverShooter.MeleeAlerts
, CoverShooter.MeleeEffects
, CoverShooter.MeleeSounds
, CoverShooter.Projectile
- HitBone
: CoverShooter.IKConfig
- HitBoneOverride
: CoverShooter.IKSettings
- HitResponseSettings
: CoverShooter.CharacterMotor
- Hits
: CoverShooter.Util
- HoldPositionAction()
: CoverShooter.HoldPositionAction
- Horizontal
: CoverShooter.GunRecoilSettings
, CoverShooter.ThirdPersonCamera
- HorizontalAngle()
: CoverShooter.Util
- HorizontalRecoil
: CoverShooter.CharacterMotor
, CoverShooter.ThirdPersonCamera
- HorizontalRotateSpeed
: CoverShooter.ThirdPersonInput
- HorizontalScale
: CoverShooter.ClimbSettings
, CoverShooter.VaultSettings
- HorizontalVector()
: CoverShooter.Util
- HUD
: CoverShooter.CharacterSwitcher
- Hurt
: CoverShooter.CharacterAlerts
, CoverShooter.CharacterEffects
, CoverShooter.CharacterHealth
, CoverShooter.CharacterSounds