Here is a list of all class members with links to the classes they belong to:
- m -
- M
: CoverShooter.FaceSettings
- MagazineLoadStarted
: CoverShooter.BaseGun
- MagazineSize
: CoverShooter.Gun
- Magnitude
: CoverShooter.CharacterMovement
, CoverShooter.MobileController
, CoverShooter.TouchBase
- Main
: CoverShooter.CameraManager
, CoverShooter.CoverState
- MainPlayer
: CoverShooter.Characters
- Maintain()
: CoverShooter.CoverState
- Make()
: CoverShooter.AICall
- ManageMarkerVisibility
: CoverShooter.TopDownInput
- Manual
: CoverShooter.AutoActionToggle
- ManualUpdate()
: CoverShooter.ThirdPersonController
- MarkCooldown()
: CoverShooter.AIAction
- Marker
: CoverShooter.TopDownInput
- MarkerAlwaysOnGround
: CoverShooter.TopDownInput
- MarkerPrefab
: CoverShooter.StrategyInput
- Max
: CoverShooter.AIApproximationSettings
, CoverShooter.AITargetSettings
, CoverShooter.DistanceRange
, CoverShooter.EnemyDistanceRange
- MaxAimAngle
: CoverShooter.AimSettings
- MaxAngle
: CoverShooter.CameraState
- MaxBlockDuration
: CoverShooter.AIAssault
- MaxCallDelay
: CoverShooter.AICopCall
- MaxCount
: CoverShooter.SpawnPicker
- MaxCoverDistance
: CoverShooter.AICover
- MaxCrouchDistance
: CoverShooter.CoverSettings
- MaxDefenseAngle
: CoverShooter.AICover
- MaxDistance
: CoverShooter.AIApproximationSettings
, CoverShooter.AIFormation
, CoverShooter.AISearch
, CoverShooter.DistanceRange
, CoverShooter.FreeRoamInDangerSettings
, CoverShooter.FreeRoamOutOfDangerSettings
- MaxDuration
: CoverShooter.AIAssault
- MaxFleeTime
: CoverShooter.AIFear
- MaxHealth
: CoverShooter.CharacterHealth
- MaxHeight
: CoverShooter.StrategyCamera
- MaxIterations
: CoverShooter.IKConfig
, CoverShooter.IKSettings
- MaxLength
: CoverShooter.Laser
- MaxLevelCount
: CoverShooter.AIBackupCall
- MaxLowCoverThreatAngle
: CoverShooter.AICover
- MaxMeleeDistance
: CoverShooter.AIAssault
- MaxRadius
: CoverShooter.AIGrenadeSettings
- MaxScanDuration
: CoverShooter.AIAim
- MaxStamina
: CoverShooter.CharacterStamina
- MaxSweepDuration
: CoverShooter.AIAim
- MaxTallCoverThreatAngle
: CoverShooter.AICover
- MaxThrowAngle
: CoverShooter.ThirdPersonController
- MaxVelocity
: CoverShooter.GrenadeSettings
- Melee()
: CoverShooter.CameraState
, CoverShooter.CameraStates
, CoverShooter.HitEffect
, CoverShooter.HitSounds
- MeleeAttackRotationSpeed
: CoverShooter.TurnSettings
- MeleeHits
: CoverShooter.AIAssault
- MeleeIdleRotationSpeed
: CoverShooter.TurnSettings
- MeleeRadius
: CoverShooter.ThirdPersonController
- MemoryDuration
: CoverShooter.AIThreatControl
- Mesh
: CoverShooter.CharacterFace
- Message()
: CoverShooter.AIBase
, CoverShooter.AICall
, CoverShooter.CustomAction
- Min
: CoverShooter.AIApproximationSettings
, CoverShooter.AITargetSettings
, CoverShooter.DistanceRange
, CoverShooter.EnemyDistanceRange
- MinAngle
: CoverShooter.CameraState
- MinBlockDuration
: CoverShooter.AIAssault
- MinCallDelay
: CoverShooter.AICopCall
- MinCount
: CoverShooter.SpawnPicker
- MinCrouchDistance
: CoverShooter.CoverSettings
- MinDefenselessDistance
: CoverShooter.AICover
- MinDistance
: CoverShooter.AIApproximationSettings
, CoverShooter.DistanceRange
, CoverShooter.SpawnPicker
- MinDuration
: CoverShooter.CharacterMovement
- MinFightHealth
: CoverShooter.AIFear
- MinFleeTime
: CoverShooter.AIFear
- MinHeight
: CoverShooter.StrategyCamera
- MinInterval
: CoverShooter.SpawnGroup
, CoverShooter.SpawnPicker
- MinIterations
: CoverShooter.IKConfig
, CoverShooter.IKSettings
- MinMeleeDistance
: CoverShooter.AIAssault
, CoverShooter.ThirdPersonController
- MinRunDistance
: CoverShooter.AIFormation
- MinScanDistance
: CoverShooter.AIAim
- MinScanDuration
: CoverShooter.AIAim
- MinSweepDuration
: CoverShooter.AIAim
- MinSwitchDistance
: CoverShooter.AICover
- Mirror()
: CoverShooter.CharacterIK
- MobileCameraTargetOffsets()
: CoverShooter.MobileCameraTargetOffsets
- Mode
: CoverShooter.AIStartSettings
, CoverShooter.ThirdPersonController
- Moment()
: CoverShooter.BaseMelee
, CoverShooter.Melee
, CoverShooter.MeleeAlerts
, CoverShooter.MeleeAnimation
, CoverShooter.MeleeEffects
, CoverShooter.MeleeSounds
, CoverShooter.ThrowAnimation
, CoverShooter.WeaponUseAnimation
- Motor
: CoverShooter.Actor
, CoverShooter.AmmoBar
, CoverShooter.Character
, CoverShooter.EnemyHealth
, CoverShooter.EquipBar
, CoverShooter.GrenadeBar
, CoverShooter.GunAmmo
, CoverShooter.MeleeTouch
- Move()
: CoverShooter.Util
- MoveAngle()
: CoverShooter.Util
- Movement
: CoverShooter.CharacterMotor
, CoverShooter.MobileController
- MovementAngle
: CoverShooter.CoverState
- MovementDirection
: CoverShooter.CharacterMotor
- MovementError
: CoverShooter.CharacterMotor
- MovementInput
: CoverShooter.ThirdPersonController
- MoveMultiplier
: CoverShooter.CharacterMotor
- MoveTo()
: CoverShooter.AIFormation
- MoveToLeftAdjacent()
: CoverShooter.CoverState
- MoveToRightAdjacent()
: CoverShooter.CoverState
- MovingCover
: CoverShooter.CoverUpdateSettings
- MovingNonCover
: CoverShooter.CoverUpdateSettings
- Multiplier
: CoverShooter.ArmorBuff
, CoverShooter.DamageBuff
, CoverShooter.DamageBuffAction
, CoverShooter.MassArmorBuffAction
, CoverShooter.MassDamageBuffAction
, CoverShooter.VisionBuff