Third Person Cover Shooter
1.6
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Allows to perform AIActions based on the player input. More...
Public Member Functions | |
void | GiveCommand (AIAction action) |
UI will ask the player to assign the target for the given action. More... | |
Public Attributes | |
int | Side = 1 |
Actors with the same side will be chosen as controllable targets. More... | |
Actor | Target |
Target object that receives commands. More... | |
GameObject | MarkerPrefab |
Target marker that projects a texture. More... | |
GameObject | SpherePrefab |
Target marker that draws a target sphere. More... | |
GameObject | Disabler |
Input is ignored when a disabler is active. More... | |
Color | PickColor = Color.yellow |
Color used to highlight pickable actors. More... | |
Color | SelectColor = Color.white |
Color used to highlight selected actors. More... | |
float | SphereColorOpacity = 0.3f |
Transparency of the target sphere previews. More... | |
Allows to perform AIActions based on the player input.
void CoverShooter.StrategyInput.GiveCommand | ( | AIAction | action | ) |
UI will ask the player to assign the target for the given action.
GameObject CoverShooter.StrategyInput.Disabler |
Input is ignored when a disabler is active.
GameObject CoverShooter.StrategyInput.MarkerPrefab |
Target marker that projects a texture.
Color CoverShooter.StrategyInput.PickColor = Color.yellow |
Color used to highlight pickable actors.
Color CoverShooter.StrategyInput.SelectColor = Color.white |
Color used to highlight selected actors.
int CoverShooter.StrategyInput.Side = 1 |
Actors with the same side will be chosen as controllable targets.
float CoverShooter.StrategyInput.SphereColorOpacity = 0.3f |
Transparency of the target sphere previews.
GameObject CoverShooter.StrategyInput.SpherePrefab |
Target marker that draws a target sphere.
Actor CoverShooter.StrategyInput.Target |
Target object that receives commands.