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Third Person Cover Shooter
1.6
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Allows to perform AIActions based on the player input. More...
Public Member Functions | |
| void | GiveCommand (AIAction action) |
| UI will ask the player to assign the target for the given action. More... | |
Public Attributes | |
| int | Side = 1 |
| Actors with the same side will be chosen as controllable targets. More... | |
| Actor | Target |
| Target object that receives commands. More... | |
| GameObject | MarkerPrefab |
| Target marker that projects a texture. More... | |
| GameObject | SpherePrefab |
| Target marker that draws a target sphere. More... | |
| GameObject | Disabler |
| Input is ignored when a disabler is active. More... | |
| Color | PickColor = Color.yellow |
| Color used to highlight pickable actors. More... | |
| Color | SelectColor = Color.white |
| Color used to highlight selected actors. More... | |
| float | SphereColorOpacity = 0.3f |
| Transparency of the target sphere previews. More... | |
Allows to perform AIActions based on the player input.
| void CoverShooter.StrategyInput.GiveCommand | ( | AIAction | action | ) |
UI will ask the player to assign the target for the given action.
| GameObject CoverShooter.StrategyInput.Disabler |
Input is ignored when a disabler is active.
| GameObject CoverShooter.StrategyInput.MarkerPrefab |
Target marker that projects a texture.
| Color CoverShooter.StrategyInput.PickColor = Color.yellow |
Color used to highlight pickable actors.
| Color CoverShooter.StrategyInput.SelectColor = Color.white |
Color used to highlight selected actors.
| int CoverShooter.StrategyInput.Side = 1 |
Actors with the same side will be chosen as controllable targets.
| float CoverShooter.StrategyInput.SphereColorOpacity = 0.3f |
Transparency of the target sphere previews.
| GameObject CoverShooter.StrategyInput.SpherePrefab |
Target marker that draws a target sphere.
| Actor CoverShooter.StrategyInput.Target |
Target object that receives commands.