|
| int | Geometry = Layers.Geometry |
| | Layer for the ground and level geometry. More...
|
| |
| int | Cover = Layers.Cover |
| | Layer for the cover markers. More...
|
| |
| int | Scope = Layers.Scope |
| | Layer for objects to be hidden when using scope (usually the player renderer). More...
|
| |
| int | Character = Layers.Character |
| | Layer for all human characters. More...
|
| |
| int | Zones = Layers.Zones |
| | Layer for zones. More...
|
| |
◆ SetValues()
| void CoverShooter.LayerManager.SetValues |
( |
| ) |
|
◆ Character
| int CoverShooter.LayerManager.Character = Layers.Character |
Layer for all human characters.
◆ Cover
| int CoverShooter.LayerManager.Cover = Layers.Cover |
Layer for the cover markers.
◆ Geometry
| int CoverShooter.LayerManager.Geometry = Layers.Geometry |
Layer for the ground and level geometry.
◆ Scope
| int CoverShooter.LayerManager.Scope = Layers.Scope |
Layer for objects to be hidden when using scope (usually the player renderer).
◆ Zones
| int CoverShooter.LayerManager.Zones = Layers.Zones |
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Util/LayerManager.cs