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Third Person Cover Shooter
1.6
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Turns on or off Unity's Light component. More...
Public Member Functions | |
| override void | ContinuousUse (CharacterMotor character, bool isAlternate) |
| Method used every frame on the tool during the use animation. More... | |
Public Member Functions inherited from CoverShooter.Tool | |
| virtual void | Use (CharacterMotor character, bool isAlternate) |
| Method called during a specific moment in the use animation. More... | |
Properties | |
| bool | IsTurnedOn [get] |
| Is the flashlight turned on. More... | |
Additional Inherited Members | |
Public Attributes inherited from CoverShooter.Tool | |
| bool | HasAiming |
| Signifies if a character needs to aim while using the tool. More... | |
| bool | IsContinuous |
| Is the use animation continuous instead of a single action. More... | |
| bool | HasAlternateAiming |
| Signifies if a character needs to aim while using the tool in alternate mode. More... | |
| bool | IsAlternateContinuous |
| Is the alternate use animation continuous instead of a single action. More... | |
Turns on or off Unity's Light component.
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virtual |
Method used every frame on the tool during the use animation.
Reimplemented from CoverShooter.Tool.
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get |
Is the flashlight turned on.