Third Person Cover Shooter
1.6
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Tools are like Gun or Melee attached to a weapon. More...
Public Member Functions | |
virtual void | ContinuousUse (CharacterMotor character, bool isAlternate) |
Method used every frame on the tool during the use animation. More... | |
virtual void | Use (CharacterMotor character, bool isAlternate) |
Method called during a specific moment in the use animation. More... | |
Public Attributes | |
bool | HasAiming |
Signifies if a character needs to aim while using the tool. More... | |
bool | IsContinuous |
Is the use animation continuous instead of a single action. More... | |
bool | HasAlternateAiming |
Signifies if a character needs to aim while using the tool in alternate mode. More... | |
bool | IsAlternateContinuous |
Is the alternate use animation continuous instead of a single action. More... | |
Tools are like Gun or Melee attached to a weapon.
Their existance tells CharacterMotor that the weapon can be used as a tool.
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virtual |
Method used every frame on the tool during the use animation.
Reimplemented in CoverShooter.Flashlight.
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virtual |
Method called during a specific moment in the use animation.
Reimplemented in CoverShooter.Phone, and CoverShooter.Radio.
bool CoverShooter.Tool.HasAiming |
Signifies if a character needs to aim while using the tool.
bool CoverShooter.Tool.HasAlternateAiming |
Signifies if a character needs to aim while using the tool in alternate mode.
bool CoverShooter.Tool.IsAlternateContinuous |
Is the alternate use animation continuous instead of a single action.
bool CoverShooter.Tool.IsContinuous |
Is the use animation continuous instead of a single action.