Third Person Cover Shooter  1.6
CoverShooter.Radio Class Reference

Denotes the object as a radio. More...

Inheritance diagram for CoverShooter.Radio:
CoverShooter.Tool

Public Member Functions

 Radio ()
 
override void Use (CharacterMotor character, bool isAlternate)
 The call has been made. More...
 
- Public Member Functions inherited from CoverShooter.Tool
virtual void ContinuousUse (CharacterMotor character, bool isAlternate)
 Method used every frame on the tool during the use animation. More...
 

Additional Inherited Members

- Public Attributes inherited from CoverShooter.Tool
bool HasAiming
 Signifies if a character needs to aim while using the tool. More...
 
bool IsContinuous
 Is the use animation continuous instead of a single action. More...
 
bool HasAlternateAiming
 Signifies if a character needs to aim while using the tool in alternate mode. More...
 
bool IsAlternateContinuous
 Is the alternate use animation continuous instead of a single action. More...
 

Detailed Description

Denotes the object as a radio.

Constructor & Destructor Documentation

◆ Radio()

CoverShooter.Radio.Radio ( )

Member Function Documentation

◆ Use()

override void CoverShooter.Radio.Use ( CharacterMotor  character,
bool  isAlternate 
)
virtual

The call has been made.

Reimplemented from CoverShooter.Tool.


The documentation for this class was generated from the following file: