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Third Person Cover Shooter
1.6
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Allows the AI to use a radio to take calls. More...
Public Member Functions | |
| void | ToTakeRadio () |
| Told by the brains to take out a radio. More... | |
| void | ToHideRadio () |
| Told by the brains to hide radio if it is equipped. More... | |
| void | ToCall () |
| Told by the brains to initiate a call. More... | |
| void | ToRadioCall () |
| Told by the brains to initiate a radio call. More... | |
| void | OnCallMade () |
| Registers that a call has been made. More... | |
Public Member Functions inherited from CoverShooter.AIBase | |
| void | Message (string name) |
| Sends a message to other components. More... | |
| void | Message (string name, object value) |
| Sends a message to other components. More... | |
Protected Member Functions | |
| override void | Awake () |
Protected Member Functions inherited from CoverShooter.AIItemBase | |
| bool | EquipWeapon (CharacterMotor motor) |
| Equips any weapon if possible. More... | |
| bool | Equip (CharacterMotor motor, WeaponType type) |
| Equips a weapon of specific kind if possible. More... | |
| bool | Equip (CharacterMotor motor, ToolType tool) |
| Equips a specific tool if possible. More... | |
| bool | UnequipWeapon (CharacterMotor motor) |
| Unequips the item if it is currently used. More... | |
| bool | Unequip (CharacterMotor motor, WeaponType type) |
| Unequips the item if it is currently used. More... | |
| bool | Unequip (CharacterMotor motor, ToolType tool) |
| Unequips the item if it is currently used. More... | |
Additional Inherited Members | |
Public Attributes inherited from CoverShooter.AIItemBase | |
| InventoryUsage | InventoryUsage = InventoryUsage.autoFind |
| How should the character inventory (if there is one) be used. More... | |
| int | InventoryIndex = 0 |
| Weapon index inside the inventory to use when usage is set to 'index'. More... | |
Allows the AI to use a radio to take calls.
Mostly used by AI Backup Call.
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protectedvirtual |
Reimplemented from CoverShooter.AIItemBase.
| void CoverShooter.AIRadio.OnCallMade | ( | ) |
Registers that a call has been made.
| void CoverShooter.AIRadio.ToCall | ( | ) |
Told by the brains to initiate a call.
| void CoverShooter.AIRadio.ToHideRadio | ( | ) |
Told by the brains to hide radio if it is equipped.
| void CoverShooter.AIRadio.ToRadioCall | ( | ) |
Told by the brains to initiate a radio call.
| void CoverShooter.AIRadio.ToTakeRadio | ( | ) |
Told by the brains to take out a radio.