Here is a list of all class members with links to the classes they belong to:
- c -
- Calc()
: CoverShooter.IKTransform
- CalcAim()
: CoverShooter.IK
- CalcMove()
: CoverShooter.IK
- Calculate()
: CoverShooter.GrenadePath
- CalculateAimTarget()
: CoverShooter.ThirdPersonCamera
- CalcVisibility()
: CoverShooter.SearchPoint
- Call
: CoverShooter.AIBackupCall
, CoverShooter.AICopCall
- CallChance
: CoverShooter.AICopCall
- CallDistance
: CoverShooter.AIBaseRegrouper
- CallResponse()
: CoverShooter.FighterBrain
- CalmOffset
: CoverShooter.MobileCamera
, CoverShooter.TopDownCamera
- Camera
: CoverShooter.ThirdPersonInput
- CameraOverride
: CoverShooter.ThirdPersonInput
- CanAim
: CoverShooter.CharacterProcess
- CanCallWhenFleeing
: CoverShooter.AICopCall
- CancelAndPreventGetHit()
: CoverShooter.CharacterMotor
- CancelDistance
: CoverShooter.TouchBase
- CancelFire()
: CoverShooter.BaseGun
- CancelFireCondition()
: CoverShooter.BaseGun
- CancelGetHit()
: CoverShooter.CharacterMotor
- CancelHurt
: CoverShooter.ThirdPersonController
- CanHit
: CoverShooter.BaseGun
- CanInterruptBulletLoad
: CoverShooter.BaseGun
- CanLoad
: CoverShooter.BaseGun
, CoverShooter.Gun
- CanMove
: CoverShooter.CharacterProcess
- CanMoveInProcess
: CoverShooter.CharacterMotor
- CanRun
: CoverShooter.CharacterMotor
- CanSeeTheThreat
: CoverShooter.BaseBrain
- CanSprint
: CoverShooter.CharacterMotor
- CanTargetAlly
: CoverShooter.AIAction
, CoverShooter.DamageBuffAction
, CoverShooter.HealAction
, CoverShooter.MassArmorBuffAction
, CoverShooter.MassDamageBuffAction
, CoverShooter.MassHealAction
- CanTargetAny
: CoverShooter.AIAction
- CanTargetEnemy
: CoverShooter.AIAction
, CoverShooter.AttackAction
, CoverShooter.DamageBuffAction
, CoverShooter.GrenadeAction
, CoverShooter.HealAction
, CoverShooter.MassArmorBuffAction
, CoverShooter.MassDamageBuffAction
, CoverShooter.MassHealAction
- CanTargetGround
: CoverShooter.AIAction
, CoverShooter.AnimatedAreaAction
, CoverShooter.GrenadeAction
, CoverShooter.HoldPositionAction
- CanTargetMultiple
: CoverShooter.AIAction
, CoverShooter.AnimatedAreaAction
, CoverShooter.AnimatedMassAction
- CanTargetSelf
: CoverShooter.AIAction
, CoverShooter.DamageBuffAction
, CoverShooter.HealAction
, CoverShooter.MassArmorBuffAction
, CoverShooter.MassDamageBuffAction
, CoverShooter.MassHealAction
, CoverShooter.ShieldAction
- CanUseLowCorners
: CoverShooter.CoverSettings
- CanUseTallCorners
: CoverShooter.CoverSettings
- CapsuleHeight
: CoverShooter.ClimbSettings
, CoverShooter.JumpSettings
, CoverShooter.RollSettings
, CoverShooter.VaultSettings
- Center
: CoverShooter.SearchBlock
, CoverShooter.TouchBase
- CenterDamage
: CoverShooter.Grenade
- CenterDistance
: CoverShooter.TouchBase
- Change
: CoverShooter.IKTransform
- Changed
: CoverShooter.CharacterHealth
- Character
: CoverShooter.BaseGun
, CoverShooter.BaseMelee
, CoverShooter.LayerManager
, CoverShooter.Layers
- CharacterIndex
: CoverShooter.ActionButton
- CharacterMovement()
: CoverShooter.CharacterMovement
- CharacterProcess()
: CoverShooter.CharacterProcess
- Characters
: CoverShooter.CharacterSwitcher
- CheckDuration
: CoverShooter.AIBackupCall
- CheckInterval
: CoverShooter.AIGrenadeSettings
- CheckSpacing
: CoverShooter.AIBackupCall
- CheckTall()
: CoverShooter.Cover
- CheckVisibility()
: CoverShooter.AISight
- Child
: CoverShooter.IKTransform
- Circle
: CoverShooter.FighterSpeedSettings
- CircleDelay
: CoverShooter.AIMovement
- CircleDuration
: CoverShooter.FighterBrain
- Clear()
: CoverShooter.CoverSearch
, CoverShooter.CoverState
, CoverShooter.SearchBlock
, CoverShooter.SearchPointData
- Climb()
: CoverShooter.CameraState
, CoverShooter.CameraStates
- ClimbDistance
: CoverShooter.CoverSettings
- ClimbSettings
: CoverShooter.CharacterMotor
- Clips
: CoverShooter.RandomAudio
- Clone()
: CoverShooter.Util
- CloseEyes
: CoverShooter.FaceSettings
- ClosestCornerTo()
: CoverShooter.Cover
- ClosestCornerToSegment()
: CoverShooter.Cover
- ClosestCoverPosition
: CoverShooter.CharacterMotor
- ClosestPointTo()
: CoverShooter.Cover
- Collider
: CoverShooter.Actor
- Colliders
: CoverShooter.Util
- CollisionOff
: CoverShooter.ClimbSettings
, CoverShooter.VaultSettings
- CollisionOn
: CoverShooter.ClimbSettings
, CoverShooter.VaultSettings
- Color
: CoverShooter.AnimatedActorAction
, CoverShooter.AnimatedAreaAction
, CoverShooter.AnimatedMassAction
, CoverShooter.AttackAction
, CoverShooter.HoldPositionAction
, CoverShooter.ShieldAction
- CombatDistance
: CoverShooter.AIFormation
- ComboCheck
: CoverShooter.MeleeAnimation
- Component< T >()
: CoverShooter.WeaponDescription
- ConceptualAimOrigin
: CoverShooter.CharacterMotor
- ConstantPivot
: CoverShooter.CameraState
- Consume()
: CoverShooter.BaseGun
, CoverShooter.Gun
- ConsumeSingleBulletPerShot
: CoverShooter.BaseGun
- Contains()
: CoverShooter.BodyPartHealth
, CoverShooter.BulletShield
, CoverShooter.CharacterHealth
- ContinuousUse()
: CoverShooter.Flashlight
, CoverShooter.Tool
- Control
: CoverShooter.TouchBase
- Controller
: CoverShooter.CrouchTouch
, CoverShooter.TouchBase
- Cooldown
: CoverShooter.AIAction
, CoverShooter.Melee
- CopCall
: CoverShooter.AIAlerts
, CoverShooter.AIEffects
, CoverShooter.AISounds
- Corner()
: CoverShooter.CameraState
, CoverShooter.CameraStates
- CornerAimTriggerDistance
: CoverShooter.CoverSettings
- CornerOffset
: CoverShooter.CoverSettings
- CouldScope
: CoverShooter.ThirdPersonController
- Count
: CoverShooter.Actors
, CoverShooter.Characters
, CoverShooter.GrenadeList
, CoverShooter.SearchBlock
, CoverShooter.Zone< T >
- Cover
: CoverShooter.Actor
, CoverShooter.CharacterMotor
, CoverShooter.CoverItem
, CoverShooter.LayerManager
, CoverShooter.Layers
- CoverAim()
: CoverShooter.CoverAimState
- CoverBursts
: CoverShooter.AIFire
- CoverDelay
: CoverShooter.AIActions
- CoverDirection
: CoverShooter.CharacterMotor
- CoverEnterDelay
: CoverShooter.ThirdPersonController
- CoverOffset
: CoverShooter.AIInvestigation
, CoverShooter.AISearch
- CoverSearchDistance
: CoverShooter.AIInvestigation
- CoverSettings
: CoverShooter.CharacterMotor
- CoverSwitch
: CoverShooter.AIAlerts
, CoverShooter.AIEffects
, CoverShooter.AISounds
- CoverSwitchWait
: CoverShooter.FighterBrain
- CrosshairAlpha
: CoverShooter.ThirdPersonCamera
- Crouch()
: CoverShooter.CameraState
, CoverShooter.CameraStates
, CoverShooter.HandOverwrite
- CrouchHeight
: CoverShooter.CharacterMotor
- Crouching
: CoverShooter.ShoulderSettings
- CrouchNearCovers
: CoverShooter.ThirdPersonController
- CrouchOrigin
: CoverShooter.GrenadeSettings
- CurrentGrenade
: CoverShooter.CharacterMotor
- CurrentHeight
: CoverShooter.CharacterMotor
- CurrentHeightChanged
: CoverShooter.CharacterMotor
- CustomActions
: CoverShooter.ThirdPersonInput
- CustomCrosshair
: CoverShooter.BaseGun
- CycleDuration
: CoverShooter.Bursts
, CoverShooter.CoverBursts