Third Person Cover Shooter  1.6
CoverShooter.AIAlerts Class Reference

Generates alerts on various character events. More...

Inheritance diagram for CoverShooter.AIAlerts:

Public Member Functions

void OnAlerted ()
 Generates an alert alert. More...
 
void OnScared ()
 Generates a fear alert. More...
 
void OnBackupCall ()
 Generates a backup call alert. More...
 
void OnCopCall ()
 Generates a cop call alert. More...
 
void OnCoverSwitch ()
 Generates a cover switch alert. More...
 
void OnAssaultStart ()
 Generates an assault alert. More...
 

Public Attributes

float Alert = 10
 Distance at which the alerted AI can be heard. More...
 
float Fear = 10
 Distance at which the scared AI can be heard. More...
 
float CopCall = 10
 Distance at which the AI calling for cops can be heard. More...
 
float BackupCall = 10
 Distance at which the AI calling for backup can be heard. More...
 
float CoverSwitch = 10
 Distance at which the AI announcing a cover switch can be heard. More...
 
float Assault = 10
 Distance at which the AI announcing an assault can be heard. More...
 

Detailed Description

Generates alerts on various character events.

Member Function Documentation

◆ OnAlerted()

void CoverShooter.AIAlerts.OnAlerted ( )

Generates an alert alert.

◆ OnAssaultStart()

void CoverShooter.AIAlerts.OnAssaultStart ( )

Generates an assault alert.

◆ OnBackupCall()

void CoverShooter.AIAlerts.OnBackupCall ( )

Generates a backup call alert.

◆ OnCopCall()

void CoverShooter.AIAlerts.OnCopCall ( )

Generates a cop call alert.

◆ OnCoverSwitch()

void CoverShooter.AIAlerts.OnCoverSwitch ( )

Generates a cover switch alert.

◆ OnScared()

void CoverShooter.AIAlerts.OnScared ( )

Generates a fear alert.

Member Data Documentation

◆ Alert

float CoverShooter.AIAlerts.Alert = 10

Distance at which the alerted AI can be heard.

Alert is not generated if value is zero or negative.

◆ Assault

float CoverShooter.AIAlerts.Assault = 10

Distance at which the AI announcing an assault can be heard.

Alert is not generated if value is zero or negative.

◆ BackupCall

float CoverShooter.AIAlerts.BackupCall = 10

Distance at which the AI calling for backup can be heard.

Alert is not generated if value is zero or negative.

◆ CopCall

float CoverShooter.AIAlerts.CopCall = 10

Distance at which the AI calling for cops can be heard.

Alert is not generated if value is zero or negative.

◆ CoverSwitch

float CoverShooter.AIAlerts.CoverSwitch = 10

Distance at which the AI announcing a cover switch can be heard.

Alert is not generated if value is zero or negative.

◆ Fear

float CoverShooter.AIAlerts.Fear = 10

Distance at which the scared AI can be heard.

Alert is not generated if value is zero or negative.


The documentation for this class was generated from the following file: