Third Person Cover Shooter
1.6
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Generates alerts on various character events. More...
Public Member Functions | |
void | OnAlerted () |
Generates an alert alert. More... | |
void | OnScared () |
Generates a fear alert. More... | |
void | OnBackupCall () |
Generates a backup call alert. More... | |
void | OnCopCall () |
Generates a cop call alert. More... | |
void | OnCoverSwitch () |
Generates a cover switch alert. More... | |
void | OnAssaultStart () |
Generates an assault alert. More... | |
Public Attributes | |
float | Alert = 10 |
Distance at which the alerted AI can be heard. More... | |
float | Fear = 10 |
Distance at which the scared AI can be heard. More... | |
float | CopCall = 10 |
Distance at which the AI calling for cops can be heard. More... | |
float | BackupCall = 10 |
Distance at which the AI calling for backup can be heard. More... | |
float | CoverSwitch = 10 |
Distance at which the AI announcing a cover switch can be heard. More... | |
float | Assault = 10 |
Distance at which the AI announcing an assault can be heard. More... | |
Generates alerts on various character events.
void CoverShooter.AIAlerts.OnAlerted | ( | ) |
Generates an alert alert.
void CoverShooter.AIAlerts.OnAssaultStart | ( | ) |
Generates an assault alert.
void CoverShooter.AIAlerts.OnBackupCall | ( | ) |
Generates a backup call alert.
void CoverShooter.AIAlerts.OnCopCall | ( | ) |
Generates a cop call alert.
void CoverShooter.AIAlerts.OnCoverSwitch | ( | ) |
Generates a cover switch alert.
void CoverShooter.AIAlerts.OnScared | ( | ) |
Generates a fear alert.
float CoverShooter.AIAlerts.Alert = 10 |
Distance at which the alerted AI can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.AIAlerts.Assault = 10 |
Distance at which the AI announcing an assault can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.AIAlerts.BackupCall = 10 |
Distance at which the AI calling for backup can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.AIAlerts.CopCall = 10 |
Distance at which the AI calling for cops can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.AIAlerts.CoverSwitch = 10 |
Distance at which the AI announcing a cover switch can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.AIAlerts.Fear = 10 |
Distance at which the scared AI can be heard.
Alert is not generated if value is zero or negative.