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Third Person Cover Shooter
1.6
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Settings for AI grenades. More...
Static Public Member Functions | |
| static AIGrenadeSettings | Default () |
| Default settings. More... | |
Public Attributes | |
| int | GrenadeCount |
| Number of grenades the AI will throw. More... | |
| float | FirstCheckDelay |
| Time in seconds since becoming alerted to wait before throwing a grenade. More... | |
| float | CheckInterval |
| AI will only throw a grenade if it can hit the enemy. More... | |
| float | Interval |
| Time in seconds to wait before throwing a grenade after already having thrown one. More... | |
| float | MaxRadius |
| Maximum allowed distance between a landed grenade and the enemy. More... | |
| float | AvoidDistance |
| Distance to maintain against grenades. More... | |
Settings for AI grenades.
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static |
Default settings.
| float CoverShooter.AIGrenadeSettings.AvoidDistance |
Distance to maintain against grenades.
| float CoverShooter.AIGrenadeSettings.CheckInterval |
AI will only throw a grenade if it can hit the enemy.
CheckInterval defines the time between checks.
| float CoverShooter.AIGrenadeSettings.FirstCheckDelay |
Time in seconds since becoming alerted to wait before throwing a grenade.
| int CoverShooter.AIGrenadeSettings.GrenadeCount |
Number of grenades the AI will throw.
| float CoverShooter.AIGrenadeSettings.Interval |
Time in seconds to wait before throwing a grenade after already having thrown one.
| float CoverShooter.AIGrenadeSettings.MaxRadius |
Maximum allowed distance between a landed grenade and the enemy.
Throws with greater result distance are cancelled.