Third Person Cover Shooter
1.6
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Settings for AI grenades. More...
Static Public Member Functions | |
static AIGrenadeSettings | Default () |
Default settings. More... | |
Public Attributes | |
int | GrenadeCount |
Number of grenades the AI will throw. More... | |
float | FirstCheckDelay |
Time in seconds since becoming alerted to wait before throwing a grenade. More... | |
float | CheckInterval |
AI will only throw a grenade if it can hit the enemy. More... | |
float | Interval |
Time in seconds to wait before throwing a grenade after already having thrown one. More... | |
float | MaxRadius |
Maximum allowed distance between a landed grenade and the enemy. More... | |
float | AvoidDistance |
Distance to maintain against grenades. More... | |
Settings for AI grenades.
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static |
Default settings.
float CoverShooter.AIGrenadeSettings.AvoidDistance |
Distance to maintain against grenades.
float CoverShooter.AIGrenadeSettings.CheckInterval |
AI will only throw a grenade if it can hit the enemy.
CheckInterval defines the time between checks.
float CoverShooter.AIGrenadeSettings.FirstCheckDelay |
Time in seconds since becoming alerted to wait before throwing a grenade.
int CoverShooter.AIGrenadeSettings.GrenadeCount |
Number of grenades the AI will throw.
float CoverShooter.AIGrenadeSettings.Interval |
Time in seconds to wait before throwing a grenade after already having thrown one.
float CoverShooter.AIGrenadeSettings.MaxRadius |
Maximum allowed distance between a landed grenade and the enemy.
Throws with greater result distance are cancelled.