Third Person Cover Shooter
1.6
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Settings for each camera state. More...
Static Public Member Functions | |
static CameraStates | GetDefault () |
Default camera settings. More... | |
Public Attributes | |
CameraState | Default |
Camera state used when the character is unarmed. More... | |
CameraState | Aim |
Camera state to use when the character is standing and aiming. More... | |
CameraState | Melee |
Camera state to use when the controller is in melee mode. More... | |
CameraState | Crouch |
Camera state to use when the character is crouching. More... | |
CameraState | LowCover |
Camera state to use when the character is in low cover and not aiming. More... | |
CameraState | LowCoverGrenade |
Camera state to use when the character is low cover and grenade mode. More... | |
CameraState | TallCover |
Camera state to use when the character is in tall cover. More... | |
CameraState | TallCoverBack |
Camera state to use when the character is in tall cover and camera is facing back. More... | |
CameraState | Corner |
Camera state to use when the character is ready to fire from the right corner of a cover. More... | |
CameraState | Climb |
Camera state to use when the character is climbing. More... | |
CameraState | Dead |
Camera state to use when the character is dead. More... | |
CameraState | Zoom |
Camera state to use when the character is using zoom. More... | |
CameraState | LowCornerZoom |
Camera state to use when the character is aiming from a corner in low cover and using zoom. More... | |
CameraState | TallCornerZoom |
Camera state to use when the character is aiming from a corner in tall cover and using zoom. More... | |
Settings for each camera state.
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static |
Default camera settings.
CameraState CoverShooter.CameraStates.Aim |
Camera state to use when the character is standing and aiming.
CameraState CoverShooter.CameraStates.Climb |
Camera state to use when the character is climbing.
CameraState CoverShooter.CameraStates.Corner |
Camera state to use when the character is ready to fire from the right corner of a cover.
CameraState CoverShooter.CameraStates.Crouch |
Camera state to use when the character is crouching.
CameraState CoverShooter.CameraStates.Dead |
Camera state to use when the character is dead.
CameraState CoverShooter.CameraStates.Default |
Camera state used when the character is unarmed.
CameraState CoverShooter.CameraStates.LowCornerZoom |
Camera state to use when the character is aiming from a corner in low cover and using zoom.
CameraState CoverShooter.CameraStates.LowCover |
Camera state to use when the character is in low cover and not aiming.
CameraState CoverShooter.CameraStates.LowCoverGrenade |
Camera state to use when the character is low cover and grenade mode.
CameraState CoverShooter.CameraStates.Melee |
Camera state to use when the controller is in melee mode.
CameraState CoverShooter.CameraStates.TallCornerZoom |
Camera state to use when the character is aiming from a corner in tall cover and using zoom.
CameraState CoverShooter.CameraStates.TallCover |
Camera state to use when the character is in tall cover.
CameraState CoverShooter.CameraStates.TallCoverBack |
Camera state to use when the character is in tall cover and camera is facing back.
CameraState CoverShooter.CameraStates.Zoom |
Camera state to use when the character is using zoom.