Third Person Cover Shooter  1.6
CoverShooter.CameraStates Struct Reference

Settings for each camera state. More...

Static Public Member Functions

static CameraStates GetDefault ()
 Default camera settings. More...
 

Public Attributes

CameraState Default
 Camera state used when the character is unarmed. More...
 
CameraState Aim
 Camera state to use when the character is standing and aiming. More...
 
CameraState Melee
 Camera state to use when the controller is in melee mode. More...
 
CameraState Crouch
 Camera state to use when the character is crouching. More...
 
CameraState LowCover
 Camera state to use when the character is in low cover and not aiming. More...
 
CameraState LowCoverGrenade
 Camera state to use when the character is low cover and grenade mode. More...
 
CameraState TallCover
 Camera state to use when the character is in tall cover. More...
 
CameraState TallCoverBack
 Camera state to use when the character is in tall cover and camera is facing back. More...
 
CameraState Corner
 Camera state to use when the character is ready to fire from the right corner of a cover. More...
 
CameraState Climb
 Camera state to use when the character is climbing. More...
 
CameraState Dead
 Camera state to use when the character is dead. More...
 
CameraState Zoom
 Camera state to use when the character is using zoom. More...
 
CameraState LowCornerZoom
 Camera state to use when the character is aiming from a corner in low cover and using zoom. More...
 
CameraState TallCornerZoom
 Camera state to use when the character is aiming from a corner in tall cover and using zoom. More...
 

Detailed Description

Settings for each camera state.

Member Function Documentation

◆ GetDefault()

static CameraStates CoverShooter.CameraStates.GetDefault ( )
static

Default camera settings.

Member Data Documentation

◆ Aim

CameraState CoverShooter.CameraStates.Aim

Camera state to use when the character is standing and aiming.

◆ Climb

CameraState CoverShooter.CameraStates.Climb

Camera state to use when the character is climbing.

◆ Corner

CameraState CoverShooter.CameraStates.Corner

Camera state to use when the character is ready to fire from the right corner of a cover.

◆ Crouch

CameraState CoverShooter.CameraStates.Crouch

Camera state to use when the character is crouching.

◆ Dead

CameraState CoverShooter.CameraStates.Dead

Camera state to use when the character is dead.

◆ Default

CameraState CoverShooter.CameraStates.Default

Camera state used when the character is unarmed.

◆ LowCornerZoom

CameraState CoverShooter.CameraStates.LowCornerZoom

Camera state to use when the character is aiming from a corner in low cover and using zoom.

◆ LowCover

CameraState CoverShooter.CameraStates.LowCover

Camera state to use when the character is in low cover and not aiming.

◆ LowCoverGrenade

CameraState CoverShooter.CameraStates.LowCoverGrenade

Camera state to use when the character is low cover and grenade mode.

◆ Melee

CameraState CoverShooter.CameraStates.Melee

Camera state to use when the controller is in melee mode.

◆ TallCornerZoom

CameraState CoverShooter.CameraStates.TallCornerZoom

Camera state to use when the character is aiming from a corner in tall cover and using zoom.

◆ TallCover

CameraState CoverShooter.CameraStates.TallCover

Camera state to use when the character is in tall cover.

◆ TallCoverBack

CameraState CoverShooter.CameraStates.TallCoverBack

Camera state to use when the character is in tall cover and camera is facing back.

◆ Zoom

CameraState CoverShooter.CameraStates.Zoom

Camera state to use when the character is using zoom.


The documentation for this struct was generated from the following file: