◆ SearchBlock()
◆ Add()
void CoverShooter.SearchBlock.Add |
( |
int |
index | ) |
|
◆ Clear()
void CoverShooter.SearchBlock.Clear |
( |
| ) |
|
◆ Get()
◆ Investigate()
void CoverShooter.SearchBlock.Investigate |
( |
int |
index | ) |
|
◆ IsClose()
bool CoverShooter.SearchBlock.IsClose |
( |
SearchPoint |
point, |
|
|
float |
threshold, |
|
|
float |
middleThreshold |
|
) |
| |
◆ WriteTo()
void CoverShooter.SearchBlock.WriteTo |
( |
ref SearchBlock |
other | ) |
|
◆ Center
Vector3 CoverShooter.SearchBlock.Center |
◆ Data
◆ Index
int CoverShooter.SearchBlock.Index |
◆ Indices
List<int> CoverShooter.SearchBlock.Indices |
◆ InvestigatedIndices
List<int> CoverShooter.SearchBlock.InvestigatedIndices |
◆ Sum
Vector3 CoverShooter.SearchBlock.Sum |
◆ Count
int CoverShooter.SearchBlock.Count |
|
get |
◆ Empty
bool CoverShooter.SearchBlock.Empty |
|
get |
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/AI/Search.cs