Information about a searchable position.
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| SearchPoint (Vector3 position, Vector3 approachPosition, Vector3 normal, bool requiresReaching) |
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| SearchPoint (Vector3 position, Vector3 normal, bool requiresReaching) |
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| SearchPoint (Vector3 position, bool requiresReaching) |
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void | CalcVisibility (float maxDistance, bool isAlerted) |
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Information about a searchable position.
◆ SearchPoint() [1/3]
CoverShooter.SearchPoint.SearchPoint |
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Vector3 |
position, |
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Vector3 |
approachPosition, |
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Vector3 |
normal, |
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bool |
requiresReaching |
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) |
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◆ SearchPoint() [2/3]
CoverShooter.SearchPoint.SearchPoint |
( |
Vector3 |
position, |
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Vector3 |
normal, |
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bool |
requiresReaching |
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) |
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◆ SearchPoint() [3/3]
CoverShooter.SearchPoint.SearchPoint |
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Vector3 |
position, |
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bool |
requiresReaching |
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) |
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◆ CalcVisibility()
void CoverShooter.SearchPoint.CalcVisibility |
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float |
maxDistance, |
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bool |
isAlerted |
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) |
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◆ ApproachPosition
Vector3 CoverShooter.SearchPoint.ApproachPosition |
◆ HasNormal
bool CoverShooter.SearchPoint.HasNormal |
◆ Left
int CoverShooter.SearchPoint.Left |
◆ Normal
Vector3 CoverShooter.SearchPoint.Normal |
◆ Position
Vector3 CoverShooter.SearchPoint.Position |
◆ RequiresReaching
bool CoverShooter.SearchPoint.RequiresReaching |
◆ Right
int CoverShooter.SearchPoint.Right |
◆ Visibility
float CoverShooter.SearchPoint.Visibility |
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/AI/Search.cs