Third Person Cover Shooter
1.6
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Grenade settings for the CharacterMotor. More...
Static Public Member Functions | |
static GrenadeSettings | Default () |
Default grenade settings. More... | |
Public Attributes | |
GameObject | Left |
Grenade to turn on and off and clone when throwing from left hand. More... | |
GameObject | Right |
Grenade to turn on and off and clone when throwing from right hand. More... | |
float | MaxVelocity |
Maximum allowed initial grenade velocity. More... | |
float | Gravity |
Gravity applied to the grenade. More... | |
float | Step |
Time in seconds between each calculated point in the arc. More... | |
Vector3 | StandingOrigin |
Origin of grenade path relative to the feet when standing. More... | |
Vector3 | CrouchOrigin |
Origin of grenade path relative to the feet when crouching. More... | |
bool | DropOnHit |
Are grenades dropped mid-throw when the character is hurt. More... | |
Grenade settings for the CharacterMotor.
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static |
Default grenade settings.
Vector3 CoverShooter.GrenadeSettings.CrouchOrigin |
Origin of grenade path relative to the feet when crouching.
Inverted for the left hand.
bool CoverShooter.GrenadeSettings.DropOnHit |
Are grenades dropped mid-throw when the character is hurt.
float CoverShooter.GrenadeSettings.Gravity |
Gravity applied to the grenade.
Positive values point down.
GameObject CoverShooter.GrenadeSettings.Left |
Grenade to turn on and off and clone when throwing from left hand.
float CoverShooter.GrenadeSettings.MaxVelocity |
Maximum allowed initial grenade velocity.
GameObject CoverShooter.GrenadeSettings.Right |
Grenade to turn on and off and clone when throwing from right hand.
Vector3 CoverShooter.GrenadeSettings.StandingOrigin |
Origin of grenade path relative to the feet when standing.
Inverted for the left hand.
float CoverShooter.GrenadeSettings.Step |
Time in seconds between each calculated point in the arc.