Third Person Cover Shooter
1.6
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Turns on or off Unity's Light component. More...
Public Member Functions | |
override void | ContinuousUse (CharacterMotor character, bool isAlternate) |
Method used every frame on the tool during the use animation. More... | |
Public Member Functions inherited from CoverShooter.Tool | |
virtual void | Use (CharacterMotor character, bool isAlternate) |
Method called during a specific moment in the use animation. More... | |
Properties | |
bool | IsTurnedOn [get] |
Is the flashlight turned on. More... | |
Additional Inherited Members | |
Public Attributes inherited from CoverShooter.Tool | |
bool | HasAiming |
Signifies if a character needs to aim while using the tool. More... | |
bool | IsContinuous |
Is the use animation continuous instead of a single action. More... | |
bool | HasAlternateAiming |
Signifies if a character needs to aim while using the tool in alternate mode. More... | |
bool | IsAlternateContinuous |
Is the alternate use animation continuous instead of a single action. More... | |
Turns on or off Unity's Light component.
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virtual |
Method used every frame on the tool during the use animation.
Reimplemented from CoverShooter.Tool.
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get |
Is the flashlight turned on.