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Third Person Cover Shooter
1.6
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Denotes a trigger zone area. More...
Static Public Member Functions | |
| static T | Get (int index) |
| Returns the zone at index. More... | |
| static T | Get (GameObject gameObject) |
| Returns the component to the attached object. More... | |
Properties | |
| float | Width [get] |
| Width of the box. More... | |
| float | Height [get] |
| Height of the box. More... | |
| float | Depth [get] |
| Depth of the box. More... | |
| float | Bottom [get] |
| Y coordinate of the block's bottom in world space. More... | |
| static IEnumerable< T > | All [get] |
| Enumerates through all of the active zones. More... | |
| static int | Count [get] |
| Returns the number of zones. More... | |
Denotes a trigger zone area.
| T | : | MonoBehaviour |
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Returns the zone at index.
Use Count to get the number of zones.
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Returns the component to the attached object.
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staticget |
Enumerates through all of the active zones.
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get |
Y coordinate of the block's bottom in world space.
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staticget |
Returns the number of zones.
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get |
Depth of the box.
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get |
Height of the box.
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get |
Width of the box.