Third Person Cover Shooter  1.6
CoverShooter.AttackAction Class Reference

Sets the AI to attack a target, overrides it's previous target. More...

Inheritance diagram for CoverShooter.AttackAction:
CoverShooter.InstantAction CoverShooter.AIAction

Public Member Functions

 AttackAction ()
 
- Public Member Functions inherited from CoverShooter.InstantAction
override bool Update ()
 Updates the action during it's execution. More...
 
override void Stop ()
 Stops the action at the end of it's execution. More...
 
- Public Member Functions inherited from CoverShooter.AIAction
void SetupActor (Actor actor)
 Set's the actor that executes the action. More...
 
bool Execute (Actor actor)
 Starts the action by the given executor. More...
 
bool Execute (Actor actor, Vector3 position)
 Starts the action by the given executor. More...
 
bool Execute (Actor actor, Actor target)
 Starts the action by the given executor. More...
 
virtual bool IsNeededFor (Actor target)
 Should the AI perform the action on the given target. More...
 
virtual bool OnFinishAction ()
 Catches the animator event during the execution and may perform the action. More...
 
virtual bool OnThrow ()
 Catches the animator event during the throw animation and may perform the action. More...
 
virtual bool WillMoveForActor (Actor target)
 Will the action require it's executor to move if targeted at the given actor. More...
 
virtual bool WillMoveForPosition (Vector3 target)
 Will the action require it's executor to move if targeted at the given position. More...
 

Public Attributes

Color Color = Color.red
 Associated UI color. More...
 
- Public Attributes inherited from CoverShooter.AIAction
bool Auto
 Is the action performed automatically by the AI. More...
 
float Cooldown = 1
 Time in seconds to wait after activation before the action can be performed again. More...
 

Protected Member Functions

override void Perform ()
 Performs the action. More...
 
- Protected Member Functions inherited from CoverShooter.InstantAction
override bool Start ()
 Starts the action. More...
 
- Protected Member Functions inherited from CoverShooter.AIAction
void MarkCooldown ()
 Set's the cooldown timer. More...
 

Properties

override Color UIColor [get]
 Color of the action when presented in the UI. More...
 
override bool CanTargetEnemy [get]
 Can the action target enemies of the executor directly. More...
 
override bool HasNoTimeout [get]
 Can the action be cancelled if the Timout in AIActions is triggered. More...
 
- Properties inherited from CoverShooter.AIAction
bool CanTargetAny [get]
 Can the action be targeted at both enemies and allies. More...
 
bool NeedsTargetLocation [get]
 Does the action require a target location to be executed. More...
 
bool NeedsOnlySelf [get]
 Can the action include self. More...
 
bool NeedsSingleTargetActor [get]
 Is the action always targeted at a single actor. More...
 
float Wait [get]
 Time in seconds left to wait before the action can be used again. More...
 
virtual bool CanTargetSelf [get]
 Can the action target the executor themselves. More...
 
virtual bool CanTargetEnemy [get]
 Can the action target enemies of the executor directly. More...
 
virtual bool CanTargetAlly [get]
 Can the action target allies of the executor directly. More...
 
virtual bool ShouldIgnoreDead [get]
 Should the UI ignore dead actors when picking targets. More...
 
virtual bool CanTargetGround [get]
 Can the action be targeted at a location and not actors. More...
 
virtual bool CanTargetMultiple [get]
 Can the action target multiple actors at once. More...
 
virtual bool HasNoTimeout [get]
 Can the action be cancelled if the Timout in AIActions is triggered. More...
 
virtual float UIRadius [get]
 Radius of the target sphere when the action is displayed in the UI. More...
 
abstract Color UIColor [get]
 Color of the action when presented in the UI. More...
 

Additional Inherited Members

- Protected Attributes inherited from CoverShooter.AIAction
Actor _actor
 
Actor _targetActor
 
Vector3 _targetPosition
 

Detailed Description

Sets the AI to attack a target, overrides it's previous target.

Constructor & Destructor Documentation

◆ AttackAction()

CoverShooter.AttackAction.AttackAction ( )

Member Function Documentation

◆ Perform()

override void CoverShooter.AttackAction.Perform ( )
protectedvirtual

Performs the action.

Implements CoverShooter.InstantAction.

Member Data Documentation

◆ Color

Color CoverShooter.AttackAction.Color = Color.red

Associated UI color.

Property Documentation

◆ CanTargetEnemy

override bool CoverShooter.AttackAction.CanTargetEnemy
get

Can the action target enemies of the executor directly.

◆ HasNoTimeout

override bool CoverShooter.AttackAction.HasNoTimeout
get

Can the action be cancelled if the Timout in AIActions is triggered.

◆ UIColor

override Color CoverShooter.AttackAction.UIColor
get

Color of the action when presented in the UI.


The documentation for this class was generated from the following file: