Third Person Cover Shooter
1.6
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Stops bullets and melee attacks from moving past the game object. More...
Static Public Member Functions | |
static BulletShield | Get (GameObject gameObject) |
Returns a shield attached to the object. More... | |
static bool | Contains (GameObject gameObject) |
Returns true if the given object contains a bullet shield component. More... | |
Stops bullets and melee attacks from moving past the game object.
Works in only one direction.
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Returns true if the given object contains a bullet shield component.
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Returns a shield attached to the object.