Third Person Cover Shooter  1.6
All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties
CoverShooter.BulletShield Class Reference

Stops bullets and melee attacks from moving past the game object. More...

Inheritance diagram for CoverShooter.BulletShield:

Static Public Member Functions

static BulletShield Get (GameObject gameObject)
 Returns a shield attached to the object. More...
 
static bool Contains (GameObject gameObject)
 Returns true if the given object contains a bullet shield component. More...
 

Detailed Description

Stops bullets and melee attacks from moving past the game object.

Works in only one direction.

Member Function Documentation

◆ Contains()

static bool CoverShooter.BulletShield.Contains ( GameObject  gameObject)
static

Returns true if the given object contains a bullet shield component.

◆ Get()

static BulletShield CoverShooter.BulletShield.Get ( GameObject  gameObject)
static

Returns a shield attached to the object.


The documentation for this class was generated from the following file: