Third Person Cover Shooter
1.6
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Starts an AI action when pressed. More...
Public Attributes | |
CharacterSwitcher | Switcher |
Character switcher to get the character object from. More... | |
StrategyInput | Strategy |
Strategy input object that is given a command. More... | |
int | CharacterIndex |
Character index inside the switcher. More... | |
int | ActionIndex |
Action to be performed. More... | |
RectTransform | FillOverride |
UI object whose height is managed during the cooldown. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
virtual void | OnRelease () |
virtual void | OnEnter () |
virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
void | OnPointerDown (PointerEventData eventData) |
void | OnPointerUp (PointerEventData eventData) |
void | OnPointerEnter (PointerEventData eventData) |
void | OnPointerExit (PointerEventData eventData) |
Starts an AI action when pressed.
Displays cooldown as a bar being filled.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
int CoverShooter.ActionButton.ActionIndex |
Action to be performed.
int CoverShooter.ActionButton.CharacterIndex |
Character index inside the switcher.
RectTransform CoverShooter.ActionButton.FillOverride |
UI object whose height is managed during the cooldown.
If none a button target graphic is used.
StrategyInput CoverShooter.ActionButton.Strategy |
Strategy input object that is given a command.
CharacterSwitcher CoverShooter.ActionButton.Switcher |
Character switcher to get the character object from.