Third Person Cover Shooter
1.6
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Registers pointer events and adjusts Image based on the UI state. More...
Public Member Functions | |
void | OnPointerDown (PointerEventData eventData) |
void | OnPointerUp (PointerEventData eventData) |
void | OnPointerEnter (PointerEventData eventData) |
void | OnPointerExit (PointerEventData eventData) |
Public Attributes | |
PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
virtual void | OnPress () |
virtual void | OnRelease () |
virtual void | OnEnter () |
virtual void | OnExit () |
Registers pointer events and adjusts Image based on the UI state.
Calls various events.
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protectedvirtual |
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protectedvirtual |
void CoverShooter.PressButton.OnPointerDown | ( | PointerEventData | eventData | ) |
void CoverShooter.PressButton.OnPointerEnter | ( | PointerEventData | eventData | ) |
void CoverShooter.PressButton.OnPointerExit | ( | PointerEventData | eventData | ) |
void CoverShooter.PressButton.OnPointerUp | ( | PointerEventData | eventData | ) |
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protectedvirtual |
Reimplemented in CoverShooter.SupportSelector, CoverShooter.AmmoBar, CoverShooter.ThreatSelector, CoverShooter.AutoActionToggle, CoverShooter.EquipBar, CoverShooter.CharacterSelector, CoverShooter.GrenadeBar, CoverShooter.BaseTab, CoverShooter.AggressiveSelector, CoverShooter.FormationSelector, CoverShooter.ActionButton, CoverShooter.MeleeTouch, CoverShooter.CloseButton, and CoverShooter.RegroupButton.
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protectedvirtual |
PressButtonSettings CoverShooter.PressButton.Button = PressButtonSettings.Default() |