Third Person Cover Shooter
1.6
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Button that actives objects when pressed. More...
Public Attributes | |
GameObject | Object |
Object to activate when the tab is on. More... | |
GameObject [] | Active |
Objects that are activated when the tab is active. More... | |
GameObject [] | Inactive |
Objects that are activated when the tab is active. More... | |
bool | DeactivateSiblings = true |
Should the neighbouring objects be disabled when the target object is active. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
virtual void | OnRelease () |
virtual void | OnEnter () |
virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
void | OnPointerDown (PointerEventData eventData) |
void | OnPointerUp (PointerEventData eventData) |
void | OnPointerEnter (PointerEventData eventData) |
void | OnPointerExit (PointerEventData eventData) |
Button that actives objects when pressed.
Can deactivate sibling objects of the target Object.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
GameObject [] CoverShooter.BaseTab.Active |
Objects that are activated when the tab is active.
bool CoverShooter.BaseTab.DeactivateSiblings = true |
Should the neighbouring objects be disabled when the target object is active.
GameObject [] CoverShooter.BaseTab.Inactive |
Objects that are activated when the tab is active.
GameObject CoverShooter.BaseTab.Object |
Object to activate when the tab is on.