Third Person Cover Shooter
1.6
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Changes threat priority when pressed for the currently active character. More...
Public Attributes | |
CharacterSwitcher | Switcher |
Character switcher whose active character is managed. More... | |
ThreatPriority | Value |
Value to set when the button is pressed. More... | |
GameObject [] | Active |
Objects that are activated when the setting is active. More... | |
GameObject [] | Inactive |
Objects that are activated when the setting is active. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
virtual void | OnRelease () |
virtual void | OnEnter () |
virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
void | OnPointerDown (PointerEventData eventData) |
void | OnPointerUp (PointerEventData eventData) |
void | OnPointerEnter (PointerEventData eventData) |
void | OnPointerExit (PointerEventData eventData) |
Changes threat priority when pressed for the currently active character.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
GameObject [] CoverShooter.ThreatSelector.Active |
Objects that are activated when the setting is active.
GameObject [] CoverShooter.ThreatSelector.Inactive |
Objects that are activated when the setting is active.
CharacterSwitcher CoverShooter.ThreatSelector.Switcher |
Character switcher whose active character is managed.
ThreatPriority CoverShooter.ThreatSelector.Value |
Value to set when the button is pressed.