Third Person Cover Shooter  1.6
CoverShooter.ThreatSelector Class Reference

Changes threat priority when pressed for the currently active character. More...

Inheritance diagram for CoverShooter.ThreatSelector:
CoverShooter.PressButton

Public Attributes

CharacterSwitcher Switcher
 Character switcher whose active character is managed. More...
 
ThreatPriority Value
 Value to set when the button is pressed. More...
 
GameObject [] Active
 Objects that are activated when the setting is active. More...
 
GameObject [] Inactive
 Objects that are activated when the setting is active. More...
 
- Public Attributes inherited from CoverShooter.PressButton
PressButtonSettings Button = PressButtonSettings.Default()
 

Protected Member Functions

override void OnPress ()
 
- Protected Member Functions inherited from CoverShooter.PressButton
virtual void OnRelease ()
 
virtual void OnEnter ()
 
virtual void OnExit ()
 

Additional Inherited Members

- Public Member Functions inherited from CoverShooter.PressButton
void OnPointerDown (PointerEventData eventData)
 
void OnPointerUp (PointerEventData eventData)
 
void OnPointerEnter (PointerEventData eventData)
 
void OnPointerExit (PointerEventData eventData)
 

Detailed Description

Changes threat priority when pressed for the currently active character.

Member Function Documentation

◆ OnPress()

override void CoverShooter.ThreatSelector.OnPress ( )
protectedvirtual

Reimplemented from CoverShooter.PressButton.

Member Data Documentation

◆ Active

GameObject [] CoverShooter.ThreatSelector.Active

Objects that are activated when the setting is active.

◆ Inactive

GameObject [] CoverShooter.ThreatSelector.Inactive

Objects that are activated when the setting is active.

◆ Switcher

CharacterSwitcher CoverShooter.ThreatSelector.Switcher

Character switcher whose active character is managed.

◆ Value

ThreatPriority CoverShooter.ThreatSelector.Value

Value to set when the button is pressed.


The documentation for this class was generated from the following file: