|
Third Person Cover Shooter
1.6
|
Describes a human character. More...
Public Member Functions | |
| bool | IsInSight (float height, float delta) |
| Returns true if a point at certain height inside the screen's area. More... | |
| bool | IsAnyInSight (float delta) |
| Returns true if the character's head or feet inside the screen's area. More... | |
| Vector3 | ViewportPoint (float height=0) |
| Returns position at certain height in viewport space. More... | |
Public Attributes | |
| bool | IsValid |
| Cached value of Motor not being null. More... | |
| GameObject | Object |
| Link to the game object of the character. More... | |
| CharacterMotor | Motor |
| Link to the character motor of the character. More... | |
| Actor | Actor |
| Link to the actor of the character. More... | |
Describes a human character.
| bool CoverShooter.Character.IsAnyInSight | ( | float | delta | ) |
Returns true if the character's head or feet inside the screen's area.
| bool CoverShooter.Character.IsInSight | ( | float | height, |
| float | delta | ||
| ) |
Returns true if a point at certain height inside the screen's area.
| Vector3 CoverShooter.Character.ViewportPoint | ( | float | height = 0 | ) |
Returns position at certain height in viewport space.
| Actor CoverShooter.Character.Actor |
Link to the actor of the character.
| bool CoverShooter.Character.IsValid |
Cached value of Motor not being null.
| CharacterMotor CoverShooter.Character.Motor |
Link to the character motor of the character.
| GameObject CoverShooter.Character.Object |
Link to the game object of the character.