Third Person Cover Shooter
1.6
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Describes a human character. More...
Public Member Functions | |
bool | IsInSight (float height, float delta) |
Returns true if a point at certain height inside the screen's area. More... | |
bool | IsAnyInSight (float delta) |
Returns true if the character's head or feet inside the screen's area. More... | |
Vector3 | ViewportPoint (float height=0) |
Returns position at certain height in viewport space. More... | |
Public Attributes | |
bool | IsValid |
Cached value of Motor not being null. More... | |
GameObject | Object |
Link to the game object of the character. More... | |
CharacterMotor | Motor |
Link to the character motor of the character. More... | |
Actor | Actor |
Link to the actor of the character. More... | |
Describes a human character.
bool CoverShooter.Character.IsAnyInSight | ( | float | delta | ) |
Returns true if the character's head or feet inside the screen's area.
bool CoverShooter.Character.IsInSight | ( | float | height, |
float | delta | ||
) |
Returns true if a point at certain height inside the screen's area.
Vector3 CoverShooter.Character.ViewportPoint | ( | float | height = 0 | ) |
Returns position at certain height in viewport space.
Actor CoverShooter.Character.Actor |
Link to the actor of the character.
bool CoverShooter.Character.IsValid |
Cached value of Motor not being null.
CharacterMotor CoverShooter.Character.Motor |
Link to the character motor of the character.
GameObject CoverShooter.Character.Object |
Link to the game object of the character.