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Third Person Cover Shooter
1.6
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Sets aggressivness of the active character when enabled. More...
Public Attributes | |
| CharacterSwitcher | Switcher |
| Character switcher whose active character is managed. More... | |
| bool | Aggressive |
| Aggressivness value set in the AIFormation component. More... | |
| GameObject | Next |
| UI object that is activated when pressing this one. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
| PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
| override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
| virtual void | OnRelease () |
| virtual void | OnEnter () |
| virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
| void | OnPointerDown (PointerEventData eventData) |
| void | OnPointerUp (PointerEventData eventData) |
| void | OnPointerEnter (PointerEventData eventData) |
| void | OnPointerExit (PointerEventData eventData) |
Sets aggressivness of the active character when enabled.
Disables itself and enables other UI object when pressed.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
| bool CoverShooter.AggressiveSelector.Aggressive |
Aggressivness value set in the AIFormation component.
| GameObject CoverShooter.AggressiveSelector.Next |
UI object that is activated when pressing this one.
| CharacterSwitcher CoverShooter.AggressiveSelector.Switcher |
Character switcher whose active character is managed.