Third Person Cover Shooter
1.6
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Sets aggressivness of the active character when enabled. More...
Public Attributes | |
CharacterSwitcher | Switcher |
Character switcher whose active character is managed. More... | |
bool | Aggressive |
Aggressivness value set in the AIFormation component. More... | |
GameObject | Next |
UI object that is activated when pressing this one. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
virtual void | OnRelease () |
virtual void | OnEnter () |
virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
void | OnPointerDown (PointerEventData eventData) |
void | OnPointerUp (PointerEventData eventData) |
void | OnPointerEnter (PointerEventData eventData) |
void | OnPointerExit (PointerEventData eventData) |
Sets aggressivness of the active character when enabled.
Disables itself and enables other UI object when pressed.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
bool CoverShooter.AggressiveSelector.Aggressive |
Aggressivness value set in the AIFormation component.
GameObject CoverShooter.AggressiveSelector.Next |
UI object that is activated when pressing this one.
CharacterSwitcher CoverShooter.AggressiveSelector.Switcher |
Character switcher whose active character is managed.