|
Third Person Cover Shooter
1.6
|
On touch makes the character pick up a grenade. More...
Public Attributes | |
| CharacterMotor | Motor |
| Motor which will be told to use grenades when pressed. More... | |
| bool | HideWhenNone = false |
| Determines if the bar is hidden when there is no target. More... | |
| RectTransform | BackgroundRect |
| Link to the object that draws the background of the bar. More... | |
| RectTransform | Icon |
| Link to the icon object. More... | |
| Text | Name |
| Link to the object that will be used to display a gun's name. More... | |
| Color | ActiveColor = Color.white |
| Color to use on elements when grenades are selected. More... | |
| Color | InactiveColor = new Color(1, 1, 1, 0.6f) |
| Color to use on elements when grenades are not selected. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
| PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
| override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
| virtual void | OnRelease () |
| virtual void | OnEnter () |
| virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
| void | OnPointerDown (PointerEventData eventData) |
| void | OnPointerUp (PointerEventData eventData) |
| void | OnPointerEnter (PointerEventData eventData) |
| void | OnPointerExit (PointerEventData eventData) |
On touch makes the character pick up a grenade.
|
protectedvirtual |
Reimplemented from CoverShooter.PressButton.
| Color CoverShooter.GrenadeBar.ActiveColor = Color.white |
Color to use on elements when grenades are selected.
| RectTransform CoverShooter.GrenadeBar.BackgroundRect |
Link to the object that draws the background of the bar.
| bool CoverShooter.GrenadeBar.HideWhenNone = false |
Determines if the bar is hidden when there is no target.
| RectTransform CoverShooter.GrenadeBar.Icon |
Link to the icon object.
| Color CoverShooter.GrenadeBar.InactiveColor = new Color(1, 1, 1, 0.6f) |
Color to use on elements when grenades are not selected.
| CharacterMotor CoverShooter.GrenadeBar.Motor |
Motor which will be told to use grenades when pressed.
| Text CoverShooter.GrenadeBar.Name |
Link to the object that will be used to display a gun's name.