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Third Person Cover Shooter
1.6
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Toggles whether an AI action is performed automatically or manually. More...
Public Attributes | |
| CharacterSwitcher | Switcher |
| Character switcher whose active character is managed. More... | |
| int | Action |
| Action index for the main character. More... | |
| GameObject [] | Automatic |
| Objects that are activated when the action is automatic. More... | |
| GameObject [] | Manual |
| Objects that are activated when the action is not automatic. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
| PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
| override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
| virtual void | OnRelease () |
| virtual void | OnEnter () |
| virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
| void | OnPointerDown (PointerEventData eventData) |
| void | OnPointerUp (PointerEventData eventData) |
| void | OnPointerEnter (PointerEventData eventData) |
| void | OnPointerExit (PointerEventData eventData) |
Toggles whether an AI action is performed automatically or manually.
Manages other UI objects based on the value.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
| int CoverShooter.AutoActionToggle.Action |
Action index for the main character.
| GameObject [] CoverShooter.AutoActionToggle.Automatic |
Objects that are activated when the action is automatic.
| GameObject [] CoverShooter.AutoActionToggle.Manual |
Objects that are activated when the action is not automatic.
| CharacterSwitcher CoverShooter.AutoActionToggle.Switcher |
Character switcher whose active character is managed.