Third Person Cover Shooter
1.6
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Denotes a single possible character value to be supported for the currently active character. More...
Public Attributes | |
CharacterSwitcher | Switcher |
Character switcher whose active character is managed. More... | |
int | Index |
Character index inside the switcher. More... | |
GameObject [] | Active |
Objects that are activated when the selector is active. More... | |
GameObject [] | Inactive |
Objects that are activated when the selector is active. More... | |
GameObject | Default |
Default portrait to be displayed. More... | |
GameObject | Replacement |
Portrair that's displayed when the index is the active character. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
virtual void | OnRelease () |
virtual void | OnEnter () |
virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
void | OnPointerDown (PointerEventData eventData) |
void | OnPointerUp (PointerEventData eventData) |
void | OnPointerEnter (PointerEventData eventData) |
void | OnPointerExit (PointerEventData eventData) |
Denotes a single possible character value to be supported for the currently active character.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
GameObject [] CoverShooter.SupportSelector.Active |
Objects that are activated when the selector is active.
GameObject CoverShooter.SupportSelector.Default |
Default portrait to be displayed.
GameObject [] CoverShooter.SupportSelector.Inactive |
Objects that are activated when the selector is active.
int CoverShooter.SupportSelector.Index |
Character index inside the switcher.
GameObject CoverShooter.SupportSelector.Replacement |
Portrair that's displayed when the index is the active character.
CharacterSwitcher CoverShooter.SupportSelector.Switcher |
Character switcher whose active character is managed.