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Third Person Cover Shooter
1.6
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Changes active character when pressed. More...
Public Attributes | |
| CharacterSwitcher | Switcher |
| Character switcher whose active character is managed. More... | |
| int | Index |
| Character index inside the switcher. More... | |
| GameObject [] | Active |
| Objects that are activated when the character is active. More... | |
| GameObject [] | Inactive |
| Objects that are activated when the character is not active. More... | |
| GameObject | Dialog |
| A dialog object to activate if the character was already selected when pressed. More... | |
Public Attributes inherited from CoverShooter.PressButton | |
| PressButtonSettings | Button = PressButtonSettings.Default() |
Protected Member Functions | |
| override void | OnPress () |
Protected Member Functions inherited from CoverShooter.PressButton | |
| virtual void | OnRelease () |
| virtual void | OnEnter () |
| virtual void | OnExit () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.PressButton | |
| void | OnPointerDown (PointerEventData eventData) |
| void | OnPointerUp (PointerEventData eventData) |
| void | OnPointerEnter (PointerEventData eventData) |
| void | OnPointerExit (PointerEventData eventData) |
Changes active character when pressed.
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protectedvirtual |
Reimplemented from CoverShooter.PressButton.
| GameObject [] CoverShooter.CharacterSelector.Active |
Objects that are activated when the character is active.
| GameObject CoverShooter.CharacterSelector.Dialog |
A dialog object to activate if the character was already selected when pressed.
| GameObject [] CoverShooter.CharacterSelector.Inactive |
Objects that are activated when the character is not active.
| int CoverShooter.CharacterSelector.Index |
Character index inside the switcher.
| CharacterSwitcher CoverShooter.CharacterSelector.Switcher |
Character switcher whose active character is managed.