Third Person Cover Shooter  1.6
CoverShooter.CoverBursts Struct Reference

Settings for bursts of fire when in cover. More...

Static Public Member Functions

static CoverBursts Default ()
 Default settings. More...
 

Public Attributes

float Wait
 Time in seconds to wait in cover for another burst of fire. More...
 
float Duration
 Duration in seconds of a burst. More...
 
float IntroDuration
 Time in seconds for AI to stand without firing before a burst. More...
 
float OutroDuration
 Time in seconds for AI to stand without firing after a burst. More...
 

Properties

float CycleDuration [get]
 Total duration of the whole cycle. More...
 
float PeekDuration [get]
 Total duration of peeking. More...
 

Detailed Description

Settings for bursts of fire when in cover.

Member Function Documentation

◆ Default()

static CoverBursts CoverShooter.CoverBursts.Default ( )
static

Default settings.

Member Data Documentation

◆ Duration

float CoverShooter.CoverBursts.Duration

Duration in seconds of a burst.

◆ IntroDuration

float CoverShooter.CoverBursts.IntroDuration

Time in seconds for AI to stand without firing before a burst.

◆ OutroDuration

float CoverShooter.CoverBursts.OutroDuration

Time in seconds for AI to stand without firing after a burst.

◆ Wait

float CoverShooter.CoverBursts.Wait

Time in seconds to wait in cover for another burst of fire.

Property Documentation

◆ CycleDuration

float CoverShooter.CoverBursts.CycleDuration
get

Total duration of the whole cycle.

◆ PeekDuration

float CoverShooter.CoverBursts.PeekDuration
get

Total duration of peeking.


The documentation for this struct was generated from the following file: