Takes player input and transform it to commands to ThirdPersonController.
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Takes player input and transform it to commands to ThirdPersonController.
◆ UpdateAttack()
virtual void CoverShooter.ThirdPersonInput.UpdateAttack |
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◆ UpdateCamera()
virtual void CoverShooter.ThirdPersonInput.UpdateCamera |
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◆ UpdateClimbing()
virtual void CoverShooter.ThirdPersonInput.UpdateClimbing |
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◆ UpdateCover()
virtual void CoverShooter.ThirdPersonInput.UpdateCover |
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◆ UpdateCrouching()
virtual void CoverShooter.ThirdPersonInput.UpdateCrouching |
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◆ UpdateCustomActions()
virtual void CoverShooter.ThirdPersonInput.UpdateCustomActions |
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◆ UpdateGrenade()
virtual void CoverShooter.ThirdPersonInput.UpdateGrenade |
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◆ UpdateJumping()
virtual void CoverShooter.ThirdPersonInput.UpdateJumping |
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◆ UpdateMovement()
virtual void CoverShooter.ThirdPersonInput.UpdateMovement |
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◆ UpdateReload()
virtual void CoverShooter.ThirdPersonInput.UpdateReload |
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◆ UpdateRolling()
virtual void CoverShooter.ThirdPersonInput.UpdateRolling |
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◆ UpdateTarget()
virtual void CoverShooter.ThirdPersonInput.UpdateTarget |
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◆ UpdateWeapons()
virtual void CoverShooter.ThirdPersonInput.UpdateWeapons |
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◆ CameraOverride
Camera to rotate around the player.
If set to none it is taken from the main camera.
◆ CustomActions
Keys to be pressed to activate custom actions.
◆ Disabler
GameObject CoverShooter.ThirdPersonInput.Disabler |
Input is ignored when a disabler is active.
◆ DoubleTapDelay
float CoverShooter.ThirdPersonInput.DoubleTapDelay = 0.3f |
Maximum time in seconds to wait for a second tap to active rolling.
◆ FastMovement
bool CoverShooter.ThirdPersonInput.FastMovement = true |
Is character running instead of walking when moving.
◆ HorizontalRotateSpeed
float CoverShooter.ThirdPersonInput.HorizontalRotateSpeed = 2.0f |
Multiplier for horizontal camera rotation.
◆ RotateWhenUnlocked
bool CoverShooter.ThirdPersonInput.RotateWhenUnlocked = false |
Is camera responding to mouse movement when the mouse cursor is unlocked.
◆ VerticalRotateSpeed
float CoverShooter.ThirdPersonInput.VerticalRotateSpeed = 1.0f |
Multiplier for vertical camera rotation.
◆ WalkWhenZooming
bool CoverShooter.ThirdPersonInput.WalkWhenZooming = true |
Is character slowing to to a walk when zooming in.
◆ ZoomRotateMultiplier
float CoverShooter.ThirdPersonInput.ZoomRotateMultiplier = 1.0f |
Multiplier to rotation speeds when zooming in.
Speed is already adjusted by the FOV difference.
◆ Camera
Camera moved by this input component.
The documentation for this class was generated from the following file: