Representation of a transform manipulated by IK.
More...
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void | Reset (Transform link, Transform parent) |
| Prepare the transform for manipulation. More...
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void | Reset (Transform link, Transform parent, Vector3 offsetPosition, Quaternion offsetOrientation) |
| Prepare the transform for manipulation. More...
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void | Calc () |
| Calculate position and rotation for the transform and recursively call child transforms. More...
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Representation of a transform manipulated by IK.
◆ Calc()
void CoverShooter.IKTransform.Calc |
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Calculate position and rotation for the transform and recursively call child transforms.
◆ Reset() [1/2]
void CoverShooter.IKTransform.Reset |
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Transform |
link, |
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Transform |
parent |
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) |
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Prepare the transform for manipulation.
◆ Reset() [2/2]
void CoverShooter.IKTransform.Reset |
( |
Transform |
link, |
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Transform |
parent, |
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Vector3 |
offsetPosition, |
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Quaternion |
offsetOrientation |
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) |
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Prepare the transform for manipulation.
◆ Change
Quaternion CoverShooter.IKTransform.Change = Quaternion.identity |
Local accumulated change in rotation.
◆ Child
Link to the child transform representation.
◆ HasOffset
bool CoverShooter.IKTransform.HasOffset |
Does the bone have an offset;
◆ Link
Transform CoverShooter.IKTransform.Link |
◆ OffsetOrientation
Quaternion CoverShooter.IKTransform.OffsetOrientation |
◆ OffsetPosition
Vector3 CoverShooter.IKTransform.OffsetPosition |
◆ Parent
Link to the parent transform representation.
◆ Position
Vector3 CoverShooter.IKTransform.Position |
Current calculated position in world space.
◆ Rotation
Quaternion CoverShooter.IKTransform.Rotation |
Current calculated rotation in world space.
◆ SavedLocalPosition
Vector3 CoverShooter.IKTransform.SavedLocalPosition |
Saved position in local space of the linked bone.
◆ SavedOffsetedForward
Vector3 CoverShooter.IKTransform.SavedOffsetedForward |
Saved forward vector in world space of the linked bone.
◆ SavedPosition
Vector3 CoverShooter.IKTransform.SavedPosition |
Saved position in world space of the linked bone.
◆ SavedRotation
Quaternion CoverShooter.IKTransform.SavedRotation |
Saved rotation in world space of the linked bone.
◆ Forward
Vector3 CoverShooter.IKTransform.Forward |
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get |
Forward vector of the transform.
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Animations/IK.cs