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abstract bool | Request () |
| Return true if an attack can be started. More...
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abstract void | Begin () |
| Start the attack. More...
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abstract void | End () |
| End the attack. More...
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abstract void | BeginScan () |
| Start scanning for hits during the attack. More...
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abstract void | EndScan () |
| Stop scanning for hits during the attack. More...
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abstract void | Moment () |
| A significant moment during a melee attack, used to play effects. More...
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◆ Begin()
abstract void CoverShooter.BaseMelee.Begin |
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pure virtual |
◆ BeginScan()
abstract void CoverShooter.BaseMelee.BeginScan |
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pure virtual |
◆ End()
abstract void CoverShooter.BaseMelee.End |
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pure virtual |
◆ EndScan()
abstract void CoverShooter.BaseMelee.EndScan |
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pure virtual |
◆ Moment()
abstract void CoverShooter.BaseMelee.Moment |
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pure virtual |
A significant moment during a melee attack, used to play effects.
Implemented in CoverShooter.Melee.
◆ Request()
abstract bool CoverShooter.BaseMelee.Request |
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pure virtual |
◆ Character
◆ Type
Animations and related assets to be used with this weapon.
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Weapons/BaseMelee.cs